Im not lvl 50 yet but im sure dmg relies on Race and point you placed into str. <^.^>;; net speed may also contribute in overall dmg.Drg and Mnk play very different. Drg is slow big hits, and Mnk is fast little hits. My mnk with 4 i90 pieces including relic+1 has never broke 700 damage on a crit. My fresh to 50 drg with titans spear, DL acc and AF broke 1k crits first time in AK.
Drg has more abilities they use on a regular basis but their uses is more strict(combos). Monk can use whatever they want as long as certain conditions are met.
I like both but for farming purposes my lower geared drg is WAY better than monk.
Do you even lift polearms bros?
Just level the one you like the most. It's a game, why play if you're going to stress about productivity.
I guess my original question was concerning which one is more viable and will continue to be so. I havent played an mmo since lvl75 cap FFXI so im just concerned about being useless as my job in that game was loldrg and the rng which got nerfed too.
With the current mechanics and content in the game, MNKs are probably slightly more effective than DRGs for a few specific fringe reasons:
1. They do higher single target DPS. DRG AOE DPS is useful, but BLMs are also pretty common, and can sufficiently fill whatever AOE needs are there.
2. They have a few bits of pretty unique utility that DRGs don't have, like the %Int debuff in their rotation as well as the traited Mantra increased healing.
The main DRG utility benefits are the piercing debuff for Bards (who are a slightly behind in DPS in the first place), and the ability to tank some stuff a bit better, which doesn't matter much. DRG's also have slightly higher controllable burst damage, which has its uses.
Overall it's kind of a wash, but MNKs are more effective by a slight measure.
You can easily hit 1200 - 1300 ish, you just need 2 drags in the partyNo, it doesn't.
There's a fringe possibility you could almost get 1250 with a mega STR potion added to the mix, but I doubt it.
I think BLM is the best dps tanks.
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