DRG is for kids that likes "cool" and edgy stuff.
DRG is for kids that likes "cool" and edgy stuff.
http://carlo-marcelo.deviantart.com/
Perfect Monk > Perfect DRG
DRG is more consistent than Monks by far. If Monks lose GL stacks, their dps ramps down, us DRGs just have to maintain our rotation throughout the entire fight.
If by some chance Monks lose BfB, DRG will become even closer or may (probably not) even out to the DPS of Monks.
There are usually a lot of unskilled monks compared to DRGs just because of how DRGs don't really have to deal with GL stacks. That being said, unless you are a really good monk, DPS between a DRG and Monk won't be a HUGE difference.
DRG also gives 10% damage buff to bards (Disembowel) and we have superior AOE.

I dont know much about Dragoons but Monks are fun and if played right they do insane DPS. I just luv it.

Hell, with every buff up even my jump does over 1k.
ill go and double check this. i wonder if the difference between relic and +1 really is that great. either way, you are saying you barely broke 1k with relic +1 and full DL. this other guy is saying he broke 1k with titan lance and artifact gear. i mean seriously...Umm, Shinigami, I have full DL and relic +1 on my drg and I broke 1080 already on a crit.... That's with every buff for DRG running so I think you're doing something wrong man haha.
I'm not saying one class is better than the other. Just saying that Dragoon after receiving relic +1 and full DL will break 1k on crits very often with BfB / and buff / debuffs going on a mob.
side note, im not hitting 1k, but im awfully close. im doing ~900. and what could i possibly be doing wrong? -_- its just a matter of landing jump with all buffs. its not rocket science lol
jump with power surge has 300 potency, which is the same as your full thrust.



For any job other than BRD upgrading your relic to +1 is the best use of myth. Unless you don't have your relic yet and will have 900 myth left after spending, buying anything else first is ludicrous.
The base weapon damage value is by far the most significant contributor to how much damage your hits do or how much HP your cures heal.
my dragoon hits around 1300ish
If the buff to GL duration makes no difference, than nothing has changed. People who say monks are better say so cuz they believe monks have a higher sustained dps (drgs have more burst) so what will change in 2.1? I use jumps almost every time its off cooldown except when I know something dangerous is coming and my monk still beats my drg. We don't know enough about the changes in 2.1 to really say, but if all they changing is GL duration and shorter jump animations, then nothing has changed.
Also, the increase in GL duration can matter. While possible, it is currently very difficult to keep GL up after a Titan jump, you will often be off by 0.5-1 sec; with this buff, it is now possible everytime. Personally, I'm kinda iffy on this change but what can you do?
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Geez, thanks for letting me know.


