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  1. #71
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reynhart View Post
    Why do you all put aside the fact that WAR is supposed to heal itself ? And besides, with the next update, it will mitigate some damage too, with average cooldowns shorter than PLD.
    So I guess he finally concedes the point? Though he still won't just say he was wrong and apologize to Leiron.

    People don't bring in self healing because PLD has a better answer to all said CDs. It isn't a factor in what was being discussed. You are right that Warrior will get a buff in 2.1 and be on par with PLD though. Trololol
    (0)

  2. #72
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Why do you all put aside the fact that WAR is supposed to heal itself ? And besides, with the next update, it will mitigate some damage too, with average cooldowns shorter than PLD.
    Mostly becaus ein said scenario, it can happen within 2.5 seconds. IE No time to react, and get your heal off. A tank who got sniped to 80 HP will still live long enough to receive the heal, which will be useless on a dead tank.
    (0)

  3. #73
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Why do you all put aside the fact that WAR is supposed to heal itself ? And besides, with the next update, it will mitigate some damage too, with average cooldowns shorter than PLD.
    WARs main ability to heal itself is inner beast. The heal portion of inner beast is getting heavily nerfed. After the change, it will be healing somewhere between 3-500 per hit depending on gear (maybe more if you waste damage buffs trying to buff it). Now, on the whole it's a good trade off in my mind, but it makes the WAR much less effective at healing himself. After the change, you might as well say the PLD is supposed to be healing himself with Cure, because that will be only slightly less effective.
    (0)
    Last edited by Giantbane; 12-06-2013 at 06:37 AM.

  4. #74
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gilthas View Post
    If a Paladin and a Warrior have the same base HP, same defense relevant stats and are using Shield Oath and Defiance, anything* that kills a Warrior will also kill a Paladin.
    They pretty much have the same eHP - the biggest variable for Warrior vs. Paladin is WAR gets to heal itself every so often; has a slightly lower DR for Sentinel vs Vengeance;equal DR if WAR times it right for Rampart vs Inner Beast & HP returns compensate for Vengeance/Sentinel imbalance? (intentional offset for HP returns??) then you'd have Thrill of Battle + Holmgag vs Hallowed Ground, higher enmity on the base of Defiance to compensate for tri/bi rotation on WAR and healing enmity generation; yardle fardle it's very balanced overall eHP is essentially the same.

    So yeah I'll gut my post - WAR/PLD baseline are within 1% WAR can't be one-shotted unless PLD is one-shotted; that changes as the gap can grow over duration of battle but it'd be rare (? Maybe) - from a healing and healing enmity gen standpoint I think PLD has "ease-of-use" stamped all over.
    (0)
    Last edited by Dhex; 12-06-2013 at 06:47 AM.

  5. #75
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AppleGrocer View Post
    Usually I don't agree with callous remarks like Leiron's, but yeah. Your wrong Reyhart.

    Look over the math posted above again.
    You know, its really unintentional most of the time.
    Whenever I speak, I sound a lot calmer and nicer =(
    (0)

  6. #76
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Traek View Post
    So I guess he finally concedes the point? Though he still won't just say he was wrong and apologize to Leiron.
    People don't bring in self healing because PLD has a better answer to all said CDs. It isn't a factor in what was being discussed. You are right that Warrior will get a buff in 2.1 and be on par with PLD though. Trololol
    Since VoxInaBox's concern was "the class with the highest hp also have the same or near the same damage mitigation as the PLD", it is being discussed.
    (0)

  7. #77
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Giantbane View Post
    WARs main ability to heal itself is inner beast. The heal portion of inner beast is getting heavily nerfed. After the change, it will be healing somewhere between 3-500 per hit depending on gear (maybe more if you waste damage buffs trying to buff it). Now, on the whole it's a good trade off in my mind, but it makes the WAR much less effective at healing himself. After the change, you might as well say the PLD is supposed to be healing himself with Cure, because that will be only slightly less effective.
    It makes the self haling less effective, but still TP-based and an additionnal effect on DPS, so far more useful than Cure. And it won't make you lose the healing buff of Defiance. And it will reduce damage taken.
    In a fight like Titan, WAR will be able to lauch Inner Beast on pratically every Moutain Buster.

    It's sad that we'll basically have two damage mitigation tank.
    (1)

  8. #78
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Wll, technically no matter the spec its a mitigation spec, but the way it mitigates can be done differently.

    RIFT: Every time the rogue teleports, a shield is created that absorbs 10% of incoming damage on up to X amount of damage taken.

    Warrior: Void knight takes 10% less damage.

    Dark knight: While the DK is under this effect, 10% of all damage taken is absorbed as health.

    Same mitigation, just done differently.
    (0)

  9. #79
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    Same mitigation, just done differently.
    Actually not. The Dark Knight would have to survive the full 100%, THEN get his 10% back, whereas the other two only have to survive 90% of the damage. Unless of course it just flavour text and the DK is only taking 90% of the damage anyway.

    If you're going to be a Soak Tank, then you need to have a healing received bonus or lots of self heals, *and* (this is important) lots more effective health than a mitigation tank.
    (0)

  10. #80
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Reynhart View Post
    It's sad that we'll basically have two damage mitigation tank.
    Tell me how you would make it so that Warrior's skills would scale with harder content without;

    A) Increasing self heal amount to trivialize 4 man content
    B) Making use of Wrath stacks
    (0)

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