Quote Originally Posted by Zoomie View Post
I think this comes down to is that you don't like/want the pacify and others don't think is a big deal. Its far from bad design, it forces us to make a decision between a big dmg/threat gen ability and the potential untimely pacify.
No, I am arguing pacification on tanks is bad game design, which no one has refuted. You and a few others are arguing it is "manageable" (which isn't true in instances of progression/random occurrences). Its like defending 2.0 Warrior and saying 2.1 isn't necessary. Please tell me where PLD needs to make this similar choice in their dmg/threat gen ability. Also, what Warrior abilities are *necessary* for PLD to take in order to use all their abilities effectively?