Well then it's good that Berserk isn't our only DPS CD, like how Fight or Flight is the only DPS CD available to PLD. You can't really compare one ability to one ability. You have to compare suite against suite. Fight or Flight is amazing largely because it has to compete against Berserk, Internal Release, *and* Unchained all together. Plus, WAR also has better damage outside of CD usage. Fight or Flight is one of the only reasons that PLD actually matches WAR.
If the Pacification on Berserk were removed, it would just about double the real value of the ability (20 seconds of +40% and 5 seconds of -100% with a 90 sec CD is an average contribution over time of 3.33% +dam; getting rid of the Pacification would have it provide 8.89%; since auto-attacks are unaffected by Pacification and add up to roughly 25% of total damage, currently you get 4.72% and would get 8.89% if the Pacification were removed, which is an 88% improvement in performance). Considering how close WAR and PLD are on damage already, excluding Unchained, removing the Pacification on Berserk would give WAR a noticeable advantage (~4% better when WAR already deals close to 10% more than PLD when they're not working together).
Pacification after Berserk is just for flavor and as such I don't see them ever removing it from Berserk. Its similar to how in DnD after a Berserk rage Barbarians are winded and their damage output is lowered for a few rounds.
Its a terrible flavor for a tank. They should lower the up time of Berserk and make it no pacification to keep the DPS in check. Inability to do anything as things play out around you is horrible design for a tank. We aren't "Barbarians" running around slapping things for DD, we are tanks.
Far be it from Square Enix to assume that we as tanks are smart enough to plan out when we do and when we don't use berserk knowing exactly when the pacify will take place. Amirite?Its a terrible flavor for a tank. They should lower the up time of Berserk and make it no pacification to keep the DPS in check. Inability to do anything as things play out around you is horrible design for a tank. We aren't "Barbarians" running around slapping things for DD, we are tanks.
How dare they assume such thing. Much dare, so trust... DOWN WITH SQUARE ENIX!
There will always be people out there complaining about stuff done for flavor.Its a terrible flavor for a tank. They should lower the up time of Berserk and make it no pacification to keep the DPS in check. Inability to do anything as things play out around you is horrible design for a tank. We aren't "Barbarians" running around slapping things for DD, we are tanks.
Like you pointed out, they could easily balance the ability without having the Pacification effect, but it was put there on purpose as flavor for the class. If you don't like that particular flavor then its time to choose a new one.
EDIT: And honestly, Warrior's actually are Barbarians.
Last edited by Gilthas; 12-06-2013 at 04:30 AM.
So when CT comes out, or when new Warriors get into Coil they must never use Beserk till they know every aspect of the fight? New dungeons? Your answer is short sited. As a tank you need to be able to react and control things that are often times out of your control. Unexpected adds aggroe, boss mechanic spawns, % health boss mechanics (we don't even have a % hp bar yet), DD going nuts on wrong thing, etc. etc. etc. This is the very nature of tanking.
Its cute that you are whiteknighting though. Keep on trucking. Obviously there are no flaws in SE game design, let us all bow down before their greatness! Amirite? /eyeroll
I'm not saying Pacification is a bad flavor overall (given benefits like Beserk). What I'm saying is it doesn't belong on a tank class. I don't care if Warrior is a Barbarian or not lol, not worth wasting forum space debating. Either way, Warrior is a tank. Pacification is bad for tanks.There will always be people out there complaining about stuff done for flavor.
Like you pointed out, they could easily balance the ability without having the Pacification effect, but it was put there on purpose as flavor for the class. If you don't like that particular flavor then its time to choose a new one.
EDIT: And honestly, Warrior's actually are Barbarians.
Pacification isn't bad just for tanks its bad on any class (some more than others obviously).
I'm not going to use silly arguments like "you need skill to use Berserk properly!11!!", but I don't think Pacification is that bad when you actually CAN use some tanking abilities while pacified. Now if Pacification reduced your defense, then yeah, that would be complete crap for a tank.
Last edited by Gilthas; 12-06-2013 at 04:50 AM.
I don't think Beserk is game breaking, I just don't believe it belongs on a tank. Things like Pacification make you more cautious in its use rather then blowing it every chance you get, like on PLD's FoF. This just leads to less overall uptime of the skill, and makes it less appealing. Of course Pacification is bad on any class, but they are better designed for DD classes. You get the up time of DD and then pacification with no real detrimental affect on the group. Heck if adds spawn or accidental aggroe, its almost better for the DD to have that pacification up (for tank and heals at least).Pacification isn't bad just for tanks its bad on any class (some more than others obviously).
I'm not going to use silly arguments like "you need skill to use Berserk properly!11!!", but I don't think Pacification is that bad when you actually CAN use some tanking abilities while pacified. Now if Pacification reduced your defense, then yeah, that would be complete crap for a tank.
So are your healers asleep at the wheel or something? 1 flaw in Pacification is it can be dispelled off you.
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