Quote Originally Posted by Derza View Post
@Traek
Correct me if i'm wrong... but can't you still use brutal swing, provoke AND flash while pacification is on(aswell as all other off cooldown skills)? Making those situations not a problem at all for a tank...
You can use them all yes. They aren't all in one, and have benefits or detrimental effects if used incorrectly however. Flash is only really usable 3 times in combat for Warrior. Brutal swing is ST, not much threat gen, and 30 second CD (will be 20 in 2.1). Provoke if used can be wasted with no follow up. If something is out of range (heal pulls threat, or DD doesn't stop AoE) it'll quickly run out of range of flash, completely wasting provoke (where we'd normally Tomahawk after).

People seem to be mistaken that I'm prophesying the end of Warrior tanking because of Pacification. I'm really not. We obviously work around it now because we have to. It is still bad by design for a tank on multiple levels, and again leads to the skill being saved or unused, further reducing its effectiveness. This can easily be seen if you play a PLD, and blow it without second thoughts or detrimental effect. Worst case scenario you lose a little time of extra threat gen you didn't need to begin with.

Quote Originally Posted by Zoomie View Post
As I stated before... plan out when to use it. If you're pulling something BRAND new then don't use berserk. I'm not saying I enjoy being pacified but that its completely manageable and you're blowing its effect way out of proportion.

If you're on new content there is a lot to be learned to include when its OK to be pacified.
You are proving my point that progression and new content tanking makes the skill as a tank bad, yes. God forbid SE doesn't add a scripted fight, and throws something random at people. The fact people are trying to come up with work arounds (cross class skills lulz) and excuses (learn all aspects of every fight to heart before yo use it!) just shows its not good design for a tank to be pacified.