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  1. #21
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Not only do they need to clear up the lag they have to remove some options which aren't needed, such as when selecting the (i) mark at an aertheryte crystal.

    I would be totally in favour of regional servers.
    (0)

  2. #22
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    ^^This, heres to hoping it gets noticed by the community reps. and forwarded to the devs. There is really no need to make the UI and such server side.
    (2)

  3. #23
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Please OH Please Get this Fixed! I dread clearing out my inventory every few days, weather I'm selling to an NPC or storing on a retainer it takes FOREVER!
    (1)

  4. #24
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    I keep saying it, couldn't care about what new content is coming until they get the foundations secured. The game is built on very poor code, and an incredibly badly optimised graphical engine. Get your basics fixed, and then bring the content.

    You have some very loyal and die hard fans waiting with baited breath for what we have come to expect as high quality products from your company. You are not delivering, and you don't seem to mind that you are losing these fans who have stuck with you since FFI. Your company nearly went down the pan, that is the reason you released FFI, as a last chance at success, we loved it, and each one since, and have walked with you down this road.

    It is starting to look like it might be time to jump out of the bus though, as it seems to have no driver anymore.
    (2)

  5. #25
    Player
    Join Date
    May 2011
    Posts
    519
    So basically everything should be immediate and it's not.

    What ever happened to the new UI we were getting in March, by the way?
    (0)
    Last edited by Vesperia; 06-02-2011 at 08:44 PM.

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Vesperia View Post
    What ever happened to the new UI we were getting in March, by the way?
    Who said this?
    Link? Quote?
    (0)

  7. #27
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vahzl View Post
    I keep saying it, couldn't care about what new content is coming until they get the foundations secured. The game is built on very poor code, and an incredibly badly optimised graphical engine. Get your basics fixed, and then bring the content.

    You have some very loyal and die hard fans waiting with baited breath for what we have come to expect as high quality products from your company. You are not delivering, and you don't seem to mind that you are losing these fans who have stuck with you since FFI. Your company nearly went down the pan, that is the reason you released FFI, as a last chance at success, we loved it, and each one since, and have walked with you down this road.

    It is starting to look like it might be time to jump out of the bus though, as it seems to have no driver anymore.
    Well said. I hope this gets forwarded straight to Yoshi-P, especially the first paragraph.

    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Who said this?
    Link? Quote?
    A new UI was promised, but I don't remember anything about it landing in March. What I do remember is a statement that the new UI would accompany the battle update, and that notion appears to have been left behind.
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'd really like a UI thats a lot cleaner, none of the stupid blue boxes. It needs to be slick and very easy to navigate. FFXIII had an awesome HUD, and whilst yes, it was a different team/an offline game, i'd still hope that SOME of that experience could've trickled down.
    (0)

  9. #29
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sephr View Post
    I'd really like a UI thats a lot cleaner, none of the stupid blue boxes. It needs to be slick and very easy to navigate. FFXIII had an awesome HUD, and whilst yes, it was a different team/an offline game, i'd still hope that SOME of that experience could've trickled down.
    Seriously man. There is no excuse.
    (0)

  10. #30
    Quote Originally Posted by Sephr View Post
    I'd really like a UI thats a lot cleaner, none of the stupid blue boxes. It needs to be slick and very easy to navigate. FFXIII had an awesome HUD, and whilst yes, it was a different team/an offline game, i'd still hope that SOME of that experience could've trickled down.
    Not necessairly a different team/offline being the reason...the reason is them wanting XIV being completely different from XI in every way. XI's UI was just...clean and easy to use. XIII's was amazing and Versus XIII seems like its going to be amazing too UI wise. All 3 are the same engine, XIV's is just a serverside mess >.>
    (0)

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