Lore and game mechanics rarely work together and so we should consider them almost 100% separate. Otherwise, why would the story mode primals even worry the nations at all? They could send a single guard (which are mid 30s I think?) to slay Ifrit. Basically, in the lore of Eorzea there are no such things as levels (because there are none in real life either), they're purely a construct of the game, not the world the game takes place in.



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