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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    The biggest problem with darklight (in terms of aesthetics) is the fact that the head doesn't turn. As a result, when you are fighting, your character is always looking away from the enemy, when you're riding on some mounts, your character is looking straight at the ground. It breaks immersion.

    In terms of practicalities, when you upgrade from DL you are forced to downgrade half of it. While other people may upgrade from iLv70 head+iLV70 chest to iLv90 head+iLv70 chest, you have to upgrade from iLv70 head+cheat to iLv90 head+iLv60 chest.

    So the two problem (one aesthetic one practical) combine to make the darklight hoods/tin cans the target for player hate.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zfz View Post
    The biggest problem with darklight (in terms of aesthetics) is the fact that the head doesn't turn. As a result, when you are fighting, your character is always looking away from the enemy, when you're riding on some mounts, your character is looking straight at the ground. It breaks immersion.
    Actually, some types of old knight armor in the REAL WORLD didn't allow for head turning, such as jousting armor.



    Of course, this was mainly because your focus target was always in front of you and it would prevent your neck from breaking when you fell off your horse. For hand-to-hand combat it wasn't practical...but still, it's technically "immersive."
    (2)