Quote Originally Posted by Faedden View Post
Then this isn't the game for them? I mean the GCD on here is the longest I've seen in any mmorpg.
GCD doesn't really have anything to do with reaction time and hand-eye coordination during boss fights. I believe Tryst is speaking about getting out of boss AOEs and the like, dodging mechanics.

Anyway.. you failed to give a reason a story mode dungeon couldn't be introduced. Other than saying it makes it "easier" for someone, when in fact if someone isn't as skilled, it will likely be just as difficult for them to complete an easier version of the raid as it is for a skilled person to beat the harder version. So the difficulty is more tuned to the individual. Unless you think the story, gear, and achievements should all just be reserved for the folks that beat the hardest content. I personally don't think story falls into that category, as usually the crowd following the story is not the same crowd that hardcore raids. Two totally different audiences, playing the game for entirely different reasons, and with completely different views on what is fun. Shouldn't really be locking content that is the main appeal for the non-raid crowd, behind a raid wall.

This isn't asking for the same level gear, or the achievements.. it's only asking to be able to be immersed in the story, and be able to see it.