If one puts in even a tiny ounce of effort, they ARE capable of seeing any kind of content SE releases, regardless of being "casual" or not, SE doesn't need to or even should have to add multiple difficulties to help people who aren't even willing to play the content they create without screaming "OMG EZ MODE PLZ, DERP I TES WANT TO SEE TEH STORIEZ OMG I HAVE TEH LIFS, GIMME EZ MODE !!!"
This logic makes no sense.
Why is Square Enix taking content away from the hardcore community again? Are they making old casual content hardcore after a while? No? So why are they making hardcore content casual after a while?
If I want to relive the challenging content in ff14 in the future I simply won't be able to because that crutch buff will be there and I doubt i'll find a party that won't want to use it. Plus allagan will start dropping like candy, so that "hardcore" gear that's supposed to signify good players immediately becomes redundant once the floodgates are opened.
To reiterate, as they add new content, the amount of casual content in the game will completely overwhelm hardcore content.
>Coil 1-5 will become casual post-nerf
>HM primals will become casual post-nerf
So the casual players have all this content while the hardcore community is stuck grinding the little hardcore content that is there. I just don't see it. What's going on at SE?
Last edited by Noroi_Kisaragi; 12-04-2013 at 08:52 PM.
"bububut I want to see story" Too bad, its a reward for completing the difficult content. Since you all felt youtube was a bad suggestion this is what I really wanted to say.
So admit your just not good enough to see the final parts of the story and watch it on youtube or man up and do the content, two perfectly resonable options.
Or "gasp" wait for the nerfs that square enix said would come after more progressive content is out, another valid option.
Let me reiterate this.
Seeing the end of the story is a reward for the players who can finish coils.
PS - ive done turn 5 and the story was certainly great and interesting addition to completing coils.
Last edited by Rhained; 12-04-2013 at 09:40 PM.
An example of old casual content becoming hardcore is the extreme mode primals. Sort of, anyway. Also if you've actually been part of a hardcore community you know that in most cases the more reasonable players no longer care if people are playing nerfed outdated content because they're already on to the next hardest raid that's out.
Its kinda sad that people actually want their hands to be held through this game. Easymode coil would ruin the experience and satisfaction, along with the skill you develop by going through coil.
And if I may add to my previous post, as there's no edit post button on the mobile version of the site: There is plenty of casual-accessible content as is, please stop trying to ruin it for the players who actually like a challenge because "m-muh story."
I like the OPs idea which is all fine and good, but the Devs response annoys me. Can't we have some difficult content in the game? Why do we have to nerf things all the time. The hard content forces people to actually learn how to do their jobs, be a team, and not carry people through to more content who have no idea what's going on or how to play the game. Too many times I have been though duty finder and find a tank with relic and they cant even complete a wanderer's palace.
It sounds to me like the player buffs will come when more hardcore content is released. In other words, you'll get Primal extremes, while they buff players for Primal HMs. Why would you have a problem with that? It allows the people that want a challenge to move on to a great challenge, while making older content (that you've likely done a hundred times) easier for everyone else. It's in SE best interest to make the game accessible to all walks of life. And honestly, it's in your best interest too. There are probably 10 casual players to every one "hardcore". If you stop these people's progression, then why should they continue to pay SE money every month?
Buffing players in older content when new content releases should make everyone happy. Everyone gets to progress in the way they personally want to. Having a long blockade of difficult content to separate the hardcore and the casual is always a horrible idea. Keeping it at 1 tier is enough.
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