I just find it funny how its usually the same people crying about how there is no content to do that complain about either not being able to or not wanting to do the content we have.
Eventually Coil will be eased up so everybody will be able to see the story in there. If you want to know the story there you need to be prepared, geared for it.
I think the reason why there is such controversy over this topic is because both sides don't realize one fundamental issue:
You are playing different games.
To the hardcore gamer, levels 1-49 are just filler. You suffer through the level grind so you can get to the endgame content with your chosen class/job combo and get awesome gear. And that awesome gear lets you get even more awesome gear from even harder challenges. This is your achievement.
To the casual gamer, leveling is the point of the game. You go on quests, you explore the world, and you experience the story. This is your achievement. But what's this? You can't get all the story before you suffer through running the same instances over and over and over and over just so you can get some gear to be powerful enough to see it? This is some sort of cruel joke.
You know, I think you may be right.
I don't play games for the hard-core end game content. In fact, what drew me to ffxiv in the first place was that with 1.0 your main class could be a crafter or gatherer and you would still be able to go through the entire storyline. This may also be why so many people don't understand and are angry at the suggestion of an easy mode Coil.
In all honesty, if 1.0 was like 2.0, I probably would not have played the game or had any interest in it. This is why I support the idea of an easy mode coil for people like me, who just want to play through the storyline. I don't want any shiny gear, I don't even want tomes for it or an achievement. I just want to see what storyline nuggets they've put in coil, with my character in the cut scenes. I don't understand why this would affect anyone who wants a challenging dungeon. You'd still have your challenging dungeon and your shiny rewards. I'm not interested in either, just like you're not interested in an easy dungeon. We want to experience the game the way we prefer, and our experience doesn't affect each other at all. Why does that cause antagonism and angry feelings?
Thanks for the kind words, Tryst. If you couldn't tell, I am also a casual player. From my main character stats, you can see than I am not even level 50 yet. This is the first MMO I've ever played for more than 20 levels, and it's because the main scenario and quest-leveling were engaging and the story was contiguous for me to become enthralled.
I honestly don't know if I will hate or like FFXIV's endgame content. I am excited to see the Binding Coil of Bahamut for myself, but I am dreading being cursed at for not instantly skipping cutscenes and ignoring what I'm there to see: the story. I don't know how many times I'll have to run through the high-end dungeons or primal fights to get these "tomestones" I keep hearing so much about, to get the gear necessary to get in there. I just know that if it's more than "once" it will be an annoyance.
Lets highlight some points because it seems that you fail to understand some very basics things. Maybe the hardcore playerbase is not as smart as they assume to be?
-1) You guys are the most impatient and unfriendly ppl we can encounter on the game. Its generaly the "Iwannabehardcore" who ruin/wreck the things for others and go QQ when something go wrong. Its not us casuals players.
-2) You guys are the most discriminative and condescending ppl, you are the kind of players afraid of the fail because you believe that you are so "smart" that fail shouldn't be part of your daily scheldule.
This being said, you are the kind of ***hole shouting for experienced ppl in order to avoid playing with someone who could play badly on their 1st time, or who could also potentialy outdo your own performances on their 1st time.
-3) You guys are lightyears away from understanding the concept of a MMO (this whole thread is enough of a proof to back up this statement,) by your selfish and self-assed behavior.
Let me tell you one thing, among us all(casuals/hardcore) are player who (including myself) finished MGS games in European extrem mode, who finished every DMC's "Dante Must die" mode was and who reached the top of the bonus mode "The tower."
Who participated in War Craft/Tekken tournaments.
Along alot of other game that proposed similar to higher difficulty.
You may also have players who are high ranked in Trading cards games such as Magic the Gathering/Yu Gi Oh/DS and I pass, such games require more brain & skills than you "hardcore players" will ever/never have.
In the casual playerbase, you may encounter soldiers/military personal who can play when they are back from duty, people making studies to become doctors/gynecologist/researcher/everything that matter, so ppl like you can keep QQing in their bedroom on a thread such as this one because you selfishly don't want them to have an easy mode to progress on a storyline at their pace when they can.
And you have people like Tryst, which are worth taking to coil even if it is difficult for them and if there is a high risk of fail at the begining, because they can be truly genuine, accept their mistakes and learn from them, something that the "Iwanabehardcore" playerbase fail to do because they believe that they are smarter/more skilled.
I am sorry, but there is absolutely no justification for ppl like you to discriminate that kind of players. Paris/Venicia was not built in one day.
This is what the Iwannabehardcore people fail to understand, so now please re read what you said.
Do you really think you're that smart? and that "we" are stupid? Damn, open your eyes man. don't take it personaly, but face the reality.
I know its alot of "RL cards" as you guys like to say so, but its the reality, don't forget that XIV was also intended to be more casual.
Edit: sorry for the long post... /kitrustyle yo
Last edited by Gandora; 12-03-2013 at 08:04 PM.
I personally don't believe story content should be a locked behind endgame. To me endgame in an MMO is the equivalent of hard / extreme modes in single player games, they offer significant challenges once you have completed the main story or to go alongside the main story. It's all about bragging rights, and in MMO's you also get better gear to do more endgame and achieve more bragging rights. Most HC players probably don't care about story and most casual players interested in story have no interest in end game. HC players can skip cutscenes, which most do, and so it's the ones who are actually interested in the story that miss out.
That being said, with the subject at hand you want the quest to feel absolutely epic and intimidating and Coil does a very good job of that, but that's more to do with how the dungeon looks and such I think. I dunno...
The youtube thing is really not a good alternative, as much as it might confuse you hardcore player that keep suggesting it, and I'll explain why.
First, let's agree that we are playing this game for different reasons. Like I said before, you are racing toward the endgame and consider the bulk of the story, exploration, and experience to be filler before you get to the meat of the game: the endgame gear race.
For casuals, we have put money down to experience the game and story with our character. Telling us to go watch a youtube video is, I think, a little insulting to some people because it completely misses the point. We are the people that don't skip the victory cutscene at the end of every dungeon because we like to see our character give his victory pose in front of our party. As mindboggling as it may be to you, this is important to us. So youtube is not an answer, because it won't have anything to do with our experience of the game.
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