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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Easy mode is coming ... in 2.2 (for turn 1-5)
    Happy now?
    (0)

  2. #2
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    If they do add an easy mode, I hope they keep all of the same mechanics. Just make the bosses abilities do less damage and give the bosses less HP. That way, people could use the easy mode as a way to practice for the real thing.

    - Easy mode.
    - Same mechanics/less damage/Less HP.
    - No gear/Phil and Myth rewards only.

    Why would anyone have a problem with that?
    (3)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    People sure don't get the point on a story mode. It's not about difficulty, because even if at some point you can just solo turn 1-5, by the time you can do that nobody would be interested in running Coil and you'd have a very difficult time satisfying the 'need 8 guys' requirement, so even Coil is so easy a single person can beat it, you still won't be able to see the story in it because by the time you can do that, you'd have a hard time finding 7 guys to just join you. This is the same reason why getting stuff like Cape Westwind or Chimera done is harder over time even though gear level ought to be constantly increasing, because people no longer want to do this stuff.

    The story probably doesn't matter that much simply because most story tied to raid sucks anyway so you're not missing anything. But there's still a significant part of the player that have enough faith in the game to deliver a good story and want to make sure. The only way a story mode would work is that it's made into a one person instance where random overpowered NPCs just run over everything while you do some trivial task and get some trivial reward at the end.
    (3)

  4. #4
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    If you can't do coil to find out, then you failed and died, game over, thus can't see the rest of the story, because you died and aren't in the story anyways.
    (2)

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Getting some gear from Crystal Tower when it launches will help you ease into Coil better due to the current gear gap. If the gear doesn't help, you could always wait until they inevitably make it easier. If Coil didn't have the level of difficulty that it currently does there would be a group of folks that would no longer play this game and I'm sure it'd gain the stigma in the greater gaming community that "FFXIV has no challenging elements."
    (0)

  6. #6
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Here's the easy mode coil for story.

    Youtube
    (3)

  7. #7
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I just find it funny how its usually the same people crying about how there is no content to do that complain about either not being able to or not wanting to do the content we have.
    (3)

  8. #8
    Player
    Smartcat's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    91
    Character
    Patricia Balcoin
    World
    Leviathan
    Main Class
    Archer Lv 70
    Eventually Coil will be eased up so everybody will be able to see the story in there. If you want to know the story there you need to be prepared, geared for it.
    (0)

  9. #9
    Player
    AvonRekaes's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    85
    Character
    Avon Rekaes
    World
    Exodus
    Main Class
    Lancer Lv 50
    I think the reason why there is such controversy over this topic is because both sides don't realize one fundamental issue:

    You are playing different games.

    To the hardcore gamer, levels 1-49 are just filler. You suffer through the level grind so you can get to the endgame content with your chosen class/job combo and get awesome gear. And that awesome gear lets you get even more awesome gear from even harder challenges. This is your achievement.

    To the casual gamer, leveling is the point of the game. You go on quests, you explore the world, and you experience the story. This is your achievement. But what's this? You can't get all the story before you suffer through running the same instances over and over and over and over just so you can get some gear to be powerful enough to see it? This is some sort of cruel joke.
    (4)

  10. #10
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by AvonRekaes View Post
    insightful stuff
    You know, I think you may be right.

    I don't play games for the hard-core end game content. In fact, what drew me to ffxiv in the first place was that with 1.0 your main class could be a crafter or gatherer and you would still be able to go through the entire storyline. This may also be why so many people don't understand and are angry at the suggestion of an easy mode Coil.

    In all honesty, if 1.0 was like 2.0, I probably would not have played the game or had any interest in it. This is why I support the idea of an easy mode coil for people like me, who just want to play through the storyline. I don't want any shiny gear, I don't even want tomes for it or an achievement. I just want to see what storyline nuggets they've put in coil, with my character in the cut scenes. I don't understand why this would affect anyone who wants a challenging dungeon. You'd still have your challenging dungeon and your shiny rewards. I'm not interested in either, just like you're not interested in an easy dungeon. We want to experience the game the way we prefer, and our experience doesn't affect each other at all. Why does that cause antagonism and angry feelings?
    (1)

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