Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kitru View Post
    Yoshi himself said that, if they were going to have a DPS job come off of a tank class, they would just remove all of the high enmity modifiers so it's not so much a possibility as an inevitability.

    Savage Blade and Skull Sunder kept their high enmity modifiers when they were cross classed likely because that was supposed to be the point. As actual attacks, they're about as bad as you can get since you can't get access to the combo starters cross-class. The only purpose they can serve is as a high enmity attack for pseudo-tanking. Considering that they're only 300 enmity potency attacks, they're still pretty useless for that purpose, but the high enmity modifier is *still* their purpose.
    Just as a tangent, are Savage Blade/Skull Sunder really completely useless for pseudo tanks? If a MNK or DRG wanted to step in and perform a tanking role as best they could, I *think* their best option is to slot Skull Sunder and use that. DRG would mostly want to spam it, MNK would want to build GL and use this in between. Their other abilities should by and large fall short of that in terms of enmity generated, especially since, as the tank, they'll have limited opportunities to strike from the side/behind.

    Savage Blade is identical in potency and effect (similar to how Physick and Cure do the same thing with different names), but is even more limited as it is only usable by base classes. The only Job that uses a GLD sub is WAR which has no use for the ability.
    (0)

  2. #12
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    As to why Warriors are getting an enmity buff. The most reasonable guess is that SE wants Warriors to use the new Storm's Path and Storm's Eye.
    Actually, I'm betting it's more to do with the fact that WARs get healed for bigger numbers than PLDs.

    The Healing buff (currently on Wrath, soon to be on Defiance) magnifies the healing that WARs receive.
    This magnifies the enmity that healers generate accordingly.
    (2)

  3. #13
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    Actually, I'm betting it's more to do with the fact that WARs get healed for bigger numbers than PLDs.
    I'm not entirely sure that the enmity generated from healing a WAR has *ever* been an issue. The only time that healers ever get *remotely* close to generating enough aggro in order to pull off of a tank are when it's a WHM overusing AoE heals (i.e. Medica II spam). From that perspective, the 15/20% increased healing received by a WAR means next to nothing: it would mean that the WHM generates 2.5% more enmity in an 8 man group and 5% more in a 4 man group. That's nowhere *near* enough to actually have a real impact.

    Of course, it still fails Occam's Razor because it's causing more problems than the more direct solution: reducing the enmity generated by healing a WAR by ~17%. Unless it's mechanically *impossible* to reduce enmity generated that someone else generates when they do something to you, there's no reason to increase WAR enmity generation to offset the increased healing received even if it *were* considered to be an issue.
    (0)

  4. #14
    Player
    Disrupter's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Disrupter Regicide
    World
    Leviathan
    Main Class
    Marauder Lv 50
    It CAN be an issue, but I agree this isn't grounds enough for an enmity boost to the class. To me, and as someone mentioned before, it seems more an improvement to Overpower simply to bring it in line with Flash. Even as a Warrior, it is quicker (not to mention much easier) to use Flash to round up mobs initially before maneuvering into a place that lets you Overpower every mob currently. The Turn 4 offtank's role is an excellent example of this.
    (0)
    Feeling nostalgic? So are we.

    http://www.nostalgiaguild.com/home

  5. #15
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kitru View Post
    That fails Occam's razor.
    I know this is random, but I had to say it. This does not fail occam's razor. Occam's razor simply states that among competing hypotheses the one with the fewest assumptions is most likely the answer. In Gilthas' post he said it's so we use our other combos which as you mention clearly lack enmity modifiers. In fact his hypothesis has nearly no assumptions and is based off simple observations. You provide a hypothesis that suggests they could simply add enmity to all moves. However this would assume they don't want us to have combos that have no enmity boosting at all. A DPS combo to pull less hate in offtank situations for example. Based on this simple comparison I'd say due to occam's razor your hypothesis is the least fit as it carries more assumptions and less plain facts.

    You're simply using the phrase incorrectly. Even other ways of wording it such as "the simplest answer is most often the truth" wouldn't matter here because we aren't observing natural phenomenon. Occam's razor is a heuristic used to help guide scientists in forming correct hypothesis. It is entirely unsuitable for a discussion about video game balance. This isn't the natural world and we aren't trying to figure out a natural phenomenon. We are changing balance in an incredible complex video game, and the answers to our balance problems need not fit any definition occam's razor in order to be effective or elegant.
    (4)
    Last edited by Tiggy; 12-04-2013 at 06:45 AM.

  6. #16
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Seaside8 View Post
    Before I ask the question, I just want to say that I am not complaining about the buff - I'm just puzzled.

    With that said, do warriors really need an enmity buff? Isn't Overpower much more spammable than Flash is in the long run? Sure, you need to "position" the mobs, but personally, I would kill for a tp-using enmity-generating aoe skill.

    I understand the mitigation buff, but can someone explain to me why Enmity buff is required on the following patch??
    Maybe they wanted something that Warrior actually can do better than PLD? If we say that currently Warrior is far behind PLD in terms of mitigating incoming damage, most of the changes Yoshi described can be seen as reducing that gap. But not removing it. PLD should still take less damage generally. So what does Warrior get? Maybe, just maybe, this is the answer (superior threat generation). Of course the real answer could be completely different, but we won't know unless Devs decide to tell us. And so far I haven't heard any particular rationale behind that detail.
    (0)

  7. #17
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by SpookyGhost View Post
    WAR has 3 combos, 2 of which don't have enmity multipliers. The enmity buff is to encourage WARs to use these combos rather than doing the ABC that PLD does.

    Edit: And, yeah, PLD has a way to replenish his MP whereas WAR has no way to replenish their TP. Overpower then becomes a very hard to manage resource and gets drained easily on trash pulls.
    This.

    WAR's need the buff to enmity for the simple fact that we have 3 combos to use to play properly, and only 1 of those combos has an enmity modifier. Compared to PLD who have their threat, DPS, and mitigation combo all in one.
    (0)

Page 2 of 2 FirstFirst 1 2