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  1. #1
    Player
    Seaside8's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Seaside Lodestar
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    Warrior Enmity Buff

    Before I ask the question, I just want to say that I am not complaining about the buff - I'm just puzzled.

    With that said, do warriors really need an enmity buff? Isn't Overpower much more spammable than Flash is in the long run? Sure, you need to "position" the mobs, but personally, I would kill for a tp-using enmity-generating aoe skill.

    I understand the mitigation buff, but can someone explain to me why Enmity buff is required on the following patch??
    (0)

  2. #2
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Overpower costs 150 TP, TP can't be restored with a combo like MP can: it is not much more spammable than Flash, spam it too much and you will find yourself starving for TP.

    It got an enmity buff so you can spam it less, and focus on building wrath/using wrath skills a bit more.

    If you used Overpower three times to get good hate (thats 450 TP!), now you will be fine with two, and 300 TP.

    In fact it isnt really an enmity buff, it is a buff to enmity generated per TP used.
    I like to keep things simple and in my book this a buff to my TP more than anything.
    (4)
    Last edited by Maqaqa; 12-02-2013 at 11:54 AM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    WAR has 3 combos, 2 of which don't have enmity multipliers. The enmity buff is to encourage WARs to use these combos rather than doing the ABC that PLD does.

    Edit: And, yeah, PLD has a way to replenish his MP whereas WAR has no way to replenish their TP. Overpower then becomes a very hard to manage resource and gets drained easily on trash pulls.
    (4)

  4. #4
    Player

    Join Date
    Dec 2012
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    1,132
    Flash is way more spammable than Overpower considering that Paladins can easily regenerate their MP. You'll run out of TP on Warrior way faster than you'll run out of MP on a Paladin.

    As to why Warriors are getting an enmity buff. The most reasonable guess is that SE wants Warriors to use the new Storm's Path and Storm's Eye. You need to remember that these combos don't have an enmity modifier tied to them like our Butcher's Block combo, so for Warriors to be able to use them, they need to build up their enmity faster. Defiance and Overpower getting an enmity buff gives Warriors a bigger enmity buffer to use the Storm's Path and Storm's Eye combos.
    (2)

  5. #5
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    As to why Warriors are getting an enmity buff. The most reasonable guess is that SE wants Warriors to use the new Storm's Path and Storm's Eye.
    That fails Occam's razor. If the intent were solely to encourage the use of Storm's Path and Storm's Eye, it would be easier and cause fewer secondary problems to simply apply an enmity modifier to *those* attacks/combos. The problem with increasing global enmity generation as a WAR is that you're increasing Butcher's Block by the exact same ratio. BB>BB>SE is *already* effectively tied with PLD on enmity generation. A global increase large enough to make BB>SE>SP competitive with the current BB>BB>SE would in turn make BB>BB>SE so awesomely powerful at enmity generation that a WAR could rip enmity off of anything just by looking at it askance. Coupled with the increase to Overpower's enmity generation, an enmity increase of that size could allow Overpower spam to keep enmity off of targets that are being single target nuked.

    Keep in mind that the devs haven't said that they are *not* changing PLDs whatsoever nor have we been shown any potential changes that they might have in store for PLD. Given that they're increasing WAR enmity by so much (Overpower, Steel Cyclone, Defiance), I think it's likely that they will *also* be providing PLDs with an increase to enmity generation through Flash, CoS, and Shield Oath.

    Personally, I think it's likely due to the devs reevaluating the enmity model that currently exists wherein tanks manage virtually identical enmity inside or outside of their tanking stances. Increasing the enmity generation while in the tank stances provides an explicit and noticeable enmity advantage while in tank stance. Increasing AoE enmity is likely just recognition that, compared to the AoE capabilities of BRD and BLM, tank enmity is only *barely* capable of doing its job so increases on that front are meant to bring the ratios that exist between classes for ST enmity generation to AoE enmity generation. It's also possible that the devs are attempting to address a difference in the gear based scaling of damage/healing compared to the scaling of tank enmity generation (since tanks sacrifice 33-50% of their secondary stat itemization on parry, which does absolutely nothing for enmity generation whereas 100% of DPS/healing secondary stats apply to increased damage/healing which leads to increased enmity generation); by increasing global enmity generation by the difference in relative scales, they can prevent it from becoming a problem down the line.

    I don't really expect the increase to Defiance's enmity generation to be a huge amount. Increasing it from the likely 33% that it currently provides to 50% would mean that, rather than being effectively tied, Defiance would allow you to generate 12.5% more enmity, which keeps the enmity metagame close to where it currently is (so that it's not like other MMOs that just have "lolaggro") while providing an explicit benefit to being in the given stance, plus it also addresses the minor difference in scaling due to difference secondary stat allocation.
    (0)

  6. #6
    Player
    Bayman's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    This is all speculation, but I believe it is so that we are not spamming overpower, but building up our wrath stacks to keep our defensive buffs up. Also we know should be going down the stroms path more often which is a 3 chain with no agro. I have a feeling WAR's will actually have less threat and more toughness... but again... speculation.
    (0)

  7. #7
    Player

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    Dec 2012
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    Quote Originally Posted by Kitru View Post
    That fails Occam's razor. If the intent were solely to encourage the use of Storm's Path and Storm's Eye, it would be easier and cause fewer secondary problems to simply apply an enmity modifier to *those* attacks/combos.
    While that is certainly true, we don't know what plans SE has for the future of Marauder. For all we know SP and SE weren't given an enmity modifier because they already have plans for the second Marauder job being more DPS oriented.

    But of course you can also argue that a Gladiator's second job is stuck with only one 3-part combo that has an enmity modifier (though if the second Gladiator job is a DPS, the first ability that DPS receives could combo with Runic blade).

    Though again, you can argue that these second jobs could just come with something that negates the enmity modifier of Marauder/Gladiator abilities.

    Basically: we don't know their plans.

    Quote Originally Posted by Exstal View Post
    SE can just take off the emnity modifier for those attacks though.
    True, and I did mention that possibility, but they didn't take the enmity modifiers off of Savage Blade and Skull Sunder when cross-classed. They solved that problem by making them pretty useless as a cross-class skil though, lol.
    (0)
    Last edited by Gilthas; 12-03-2013 at 04:12 AM.

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    SE can just take off the emnity modifier for those attacks though.
    (0)

  9. #9
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    True, and I did mention that possibility, but they didn't take the enmity modifiers off of Savage Blade and Skull Sunder when cross-classed. They solved that problem by making them pretty useless as a cross-class skil though, lol.
    Yoshi himself said that, if they were going to have a DPS job come off of a tank class, they would just remove all of the high enmity modifiers so it's not so much a possibility as an inevitability.

    Savage Blade and Skull Sunder kept their high enmity modifiers when they were cross classed likely because that was supposed to be the point. As actual attacks, they're about as bad as you can get since you can't get access to the combo starters cross-class. The only purpose they can serve is as a high enmity attack for pseudo-tanking. Considering that they're only 300 enmity potency attacks, they're still pretty useless for that purpose, but the high enmity modifier is *still* their purpose.
    (0)

  10. #10
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kitru View Post
    That fails Occam's razor. If the intent were solely to encourage the use of Storm's Path and Storm's Eye, it would be easier and cause fewer secondary problems to simply apply an enmity modifier to *those* attacks/combos. The problem with increasing global enmity generation as a WAR is that you're increasing Butcher's Block by the exact same ratio. BB>BB>SE is *already* effectively tied with PLD on enmity generation. A global increase large enough to make BB>SE>SP competitive with the current BB>BB>SE would in turn make BB>BB>SE so awesomely powerful at enmity generation that a WAR could rip enmity off of anything just by looking at it askance. Coupled with the increase to Overpower's enmity generation, an enmity increase of that size could allow Overpower spam to keep enmity off of targets that are being single target nuked.
    I think it is quite possible that the intended rotation for 2.1 WAR is SP->BB->BB (provided SP gets a 24s buff time) to put them close to or on par with PLD in terms of base single target mitigation. The enmity increase of Defiance may be to keep the threat the same for a WAR focused on mitigation.

    To that end, the 2.1 SE->BB->BB combo may be intentionally higher threat, as they have to give up some of their base mitigation (SP) in order to use that rotation. Part of WAR design has seemed to be focused on allowing some level of flexibility beyond what the PLD has (whereas the PLD is much more straightforward in its ability set). Being able to trade off mitigation for increased threat seems in line with that. The intent may be to have the option to mix their rotations to maximize one area over others, IE:

    SP->BB->BB = maximize mitigation, lose some threat and damage
    SE->BB->BB = maximize threat, gain damage, lose mitigation
    SE->BB = maximize damage, lose mitigation and less threat compared to the SE->BB->BB rotation
    SP->SE->BB = maximize mitigation with higher DPS while losing some threat
    SP->BB = maximize mitigation *IF* SP is only a 15s duration to match SE

    This is my best guess for 2.1. But either way, I guess we'll find out in two weeks
    (0)

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