That fails Occam's razor. If the intent were solely to encourage the use of Storm's Path and Storm's Eye, it would be easier and cause fewer secondary problems to simply apply an enmity modifier to *those* attacks/combos. The problem with increasing global enmity generation as a WAR is that you're increasing Butcher's Block by the exact same ratio. BB>BB>SE is *already* effectively tied with PLD on enmity generation. A global increase large enough to make BB>SE>SP competitive with the current BB>BB>SE would in turn make BB>BB>SE so awesomely powerful at enmity generation that a WAR could rip enmity off of anything just by looking at it askance. Coupled with the increase to Overpower's enmity generation, an enmity increase of that size could allow Overpower spam to keep enmity off of targets that are being single target nuked.
Keep in mind that the devs haven't said that they are *not* changing PLDs whatsoever nor have we been shown any potential changes that they might have in store for PLD. Given that they're increasing WAR enmity by so much (Overpower, Steel Cyclone, Defiance), I think it's likely that they will *also* be providing PLDs with an increase to enmity generation through Flash, CoS, and Shield Oath.
Personally, I think it's likely due to the devs reevaluating the enmity model that currently exists wherein tanks manage virtually identical enmity inside or outside of their tanking stances. Increasing the enmity generation while in the tank stances provides an explicit and noticeable enmity advantage while in tank stance. Increasing AoE enmity is likely just recognition that, compared to the AoE capabilities of BRD and BLM, tank enmity is only *barely* capable of doing its job so increases on that front are meant to bring the ratios that exist between classes for ST enmity generation to AoE enmity generation. It's also possible that the devs are attempting to address a difference in the gear based scaling of damage/healing compared to the scaling of tank enmity generation (since tanks sacrifice 33-50% of their secondary stat itemization on parry, which does absolutely nothing for enmity generation whereas 100% of DPS/healing secondary stats apply to increased damage/healing which leads to increased enmity generation); by increasing global enmity generation by the difference in relative scales, they can prevent it from becoming a problem down the line.
I don't really expect the increase to Defiance's enmity generation to be a huge amount. Increasing it from the likely 33% that it currently provides to 50% would mean that, rather than being effectively tied, Defiance would allow you to generate 12.5% more enmity, which keeps the enmity metagame close to where it currently is (so that it's not like other MMOs that just have "lolaggro") while providing an explicit benefit to being in the given stance, plus it also addresses the minor difference in scaling due to difference secondary stat allocation.



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