


Cutscenes and the realistic movement animations is the only thing I can agree they got spot on, everything else feels half assed or broken or lacks many features (UI for example)
Adjustments and balance will further define the roles down the road. Locking specific abilities to each class/job will give that unique defined edge to each class. But the general concept of the system will remain. And I find it refreshing that it allows my character so much freedom to customize.What's unique about a Marauder running around with shell/protect/shock spikes, an archer running around with shell/protect/shock spikes and a pugilist running around with shell/protect/shock spikes?
As a lot in this game, the idea sounds fabulous. On paper.
But by giving everybody access to (almost) everything, they just assured that people will always feel gimp if they didn't grind all professions to get each job's awesome Rank 46 ability like all the other mimes. No thank you, I say. Give me something to identify with.
I @*&!ing play MMO role playing games because I want to play a role. Preferably in a party. Like, with other people. That actually need me just as much as I need them.


I love that int he character log in screen if you run around you can see the muscles in your leg moving. Battle regimens are actually ok in structure, I don't hate them, they need to speed up and streamlined though.



i think the battle system is a strength. sadly its getting replaced.
Other than that gridania and limsa graphics and design are a huge strength.
Mew!


What class do you play as? Because I'm 50/50 about battle system, as THM or playing CONJ even I feel those classes shine on tougher mobs, and tougher mobs are hard to find. When classes shine its awesome and the battle system is great. But on other mobs its 1 1 1 1 1 1 or sac II, Cure II, over and over. I mean sure its up to the player to find beefed up mobs just like we had to in XI, but no mob in XI at the right level could be beat with auto attack, and I would of liked the same with our basic attacks, some mobs could completely be owned with a basic attack even though I'm fight one 10 ranks higher dependent on the mob type. I always wanted to see a general beefing up of mobs before I saw a battle adjustment, just to see how the battle system truly was. I didn't think we could tell what the battle system even was till we got to Peistes, Drakes, Amaaljas and such
In duo/trio scenarios I feel Gladiator can shine as a tank class but aside from that there isn't much else.



battle system solo to 30ish seemed pretty good. 1.1.1.1.1 would get you killed regardless of what job.
Battle system originally for skele and eft parties was pretty cool too because you actually had to use skills, and if ppl would have regimened at that time the kills would have been even faster.
Also the old SP system made it worthwhile to use abilities like disorient and such, which debuff the mob kinda while giving sp
I just think some abilities are unbalanced, and some mobs were made too easy.
Once they changed how you get so though the battle system failed.
Mew!


the game works, but they sure work slow at SE
I like that we have portable workstations for crafting.
Besides graphics (which still needs improvements to Depth of Field, water rendering, shadows, gameworld streaming), crafting is really the only thing that is an achievement of SE's. As already stated, they did not excel at very much.
Last edited by Vesperia; 06-02-2011 at 08:36 AM.
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