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  1. #31
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    They did do an emergency holiday sale for a reason after all, now just hope those new players stick with the game until late February-early March.
    (0)

  2. #32
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Unfortunately you and your friend are running into one of the core issues with this game.
    In other games (excluding FFXI because that's a differen't beast entirely) you had a 1 class per character mechanic which meant if you wanted to play a new class you rolled a new character and had access to all the quests and missions and other one-time events that go hand in hand with a new character. In this game you have all the classes rolled into one character. It's not just a perk, it's designed so that classes can benefit from other class abilities (we'll get back to that in a moment). This creates an issue where the majority of people are going to focus on one character since that's the design of the game. However once you roll through the story and sidequests once, you lose that path of advancement for leveling other classes which isn't an issue in a one class per character situation.
    What this does is creates the path of least resistance for players looking to level other classes, or to put it another way, the path with the most advancement for the least amount of work or risk vs reward. Since currently FATE grinding is the path of least resistance and a majority of players have already completed their main story quest path of advancement, everyone is currently doing that. That leaves less players to run dungeons because they're more risky and offer less reward. That is less people queuing up for dungeons and causing the average wait time to go up for everyone. Why run a dungeon when you can just get more EXP faster for less work through FATEs?
    There is also another issue; there are less new people joining the game. This game had a rocky start and word of mouth travels fast. People don't want to join a game that has a lot of issues and this game certainly has plenty. One of the biggest issues for new people are server lockouts. Yes, they are STILL happening. When people can't create a new character on a server with their friends because character creation is locked on that server it's immediately discouraging. But that's another post entirely.
    Getting back on topic; Squeenix is trying to fix the problem with people not running dungeons for 2.1 coming in a couple weeks. They're trying to add better rewards and more of a reason to get people into those dungeons and away from FATEs. That should help solve you and your friend's problem. For now, there's nothing you can really do about it.

    Also to address a previous point I had made, I realize your friend likes creating new characters for each class and I also realize you don't want to hear anything about that but as a friendly guide I must say. The game was designed for people playing multiple classes on one character. From the job system that requires you have a 30 in one class and a 15 in a second, to cross class abilities that become vital later on that requires you leveling a different class entirely (looking at you Swiftcast), the only thing you're doing by separating them by different characters is hurting yourself. Swiftcast->Raise has become such a fundamentally vital tool that the people I play with refuse to even longcast it anymore. Most of the time you can't.
    (1)
    Last edited by EvokerKeii; 12-03-2013 at 06:47 AM. Reason: Was too long

  3. #33
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    ...requests from North American players for penalties...
    Sometimes I just want to move to another country...
    (3)

  4. #34
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    inb4 pedantic comeback
    (0)
    Quote Originally Posted by Obsy
    Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.
    Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home

  5. #35
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Haibel View Post
    Edit: After a re-read. the daily bonus only seems to be going to exp, tome values are static. but this one line is very interesting for people leveling.
    And this system would be self defeating, because we'd still have a shortage of tanks, except the few tanks you do have will now get to level 50 even faster because they're definitely always going to be the 'role in shortage' situation. I just don't see people rerolling as a tank because it's the fastest class to go from 1-50.
    (0)

  6. #36
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KyteStones View Post
    This sounds like its going to create more chaos to me. A random dungeon through DF which I'm sure will turn into "This dungeon again?? I'm out" which could also create LONGER queue times IMO.
    Considering the rewards will be the same regardless of which dungeon you do, the fact that people are already willing to spam the same dungeons over and over and over, and how easy the low level dungeons are to pretty much sleep through, I don't see it being a problem. Only griping I could see would be, "Well, guess I don't have X skills."
    (0)

  7. #37
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naberrie View Post
    Considering the rewards will be the same regardless of which dungeon you do, the fact that people are already willing to spam the same dungeons over and over and over, and how easy the low level dungeons are to pretty much sleep through, I don't see it being a problem. Only griping I could see would be, "Well, guess I don't have X skills."
    Actually, it's probably going to still be faster to cap your tombs doing WP speed runs. Doing a lower level dungeon will take away all your tools used to do a fast run. Unless the tomb reward is crazy, no one is going to do a 40-60 min random low level dungeon for tombs.
    (0)

  8. #38
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by KyteStones View Post
    Thoughts? Don't say to stick to one character, I've tried telling her that. She doesn't like that.
    I started doing that as well because i hate fate grinding. and find it easier to level that way and not get bored, but then again, i enjoy the story quest, but for the DF thing, yeah, its a bit ridiculous...
    (0)
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

  9. #39
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by whilke View Post
    Actually, it's probably going to still be faster to cap your tombs doing WP speed runs. Doing a lower level dungeon will take away all your tools used to do a fast run. Unless the tomb reward is crazy, no one is going to do a 40-60 min random low level dungeon for tombs.
    Good point. They should do something like give a weekly increase to tomes that only applies to ones gained through low level dungeons.
    (0)

  10. #40
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Narcissus View Post
    duty roulette should solve this
    The only way that would solve anything is if the roulette is set to favor low level dungeons and we have tons upon tons of people not leaving said dungeons and decide to stick around to the end.

    Not to mention that the roulette bonus is once a day, which means I can queue and help the newbies run one (1) low level dungeon then go back to spamming AK/WP.
    Quote Originally Posted by KyteStones View Post
    A random dungeon through DF which I'm sure will turn into "This dungeon again?? I'm out" which could also create LONGER queue times IMO.
    This is also quite possible. Shouldn't ignore the possibility of having the old "WTF occulus/heroic halls of reflection again?!?! /leave" problem we had for a while in WoW.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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