
I really don't think anyone would quit over an option to buy gil. Also I think your over exagerating.Sorry friend but if this happen... 90% of all players will quit.... we already pay per month and need pay gold in mogstation? and other thing why gold? i'm happy with my 40,000 gil! this game really don't need gil... and like i said if this game sell something like legendary weapons,gil( i know NEVER will happen) it will be destroyed. the first one that will quit is me

Man... think again... is not only me lol there is no positive thing in this ^^ next live letter say to yoshi "yoshi what can happen if mogstation sell gil"? so their will release the Final Fantasy Rebirth Fron Hell 3.0
No actually he isn't. What's to stop Gil buyers from RMT to lie like they do now about the legitimacy of said Gil, and like people do to lift the ban hammer in WoW, who do get away with it and any other MMO that have this problem. The people that control the markets will be the people that can blow $1000 on in game currency and the rest of the sub base won't be bothered to keep up and use that sort of money to play, well other games that are balanced.
You obviously haven't played a game serious enough that offers this type of service to see it screw it up royally.


Note i'm not advocating for or against this.No actually he isn't. What's to stop Gil buyers from RMT to lie like they do now about the legitimacy of said Gil, and like people do to lift the ban hammer in WoW, who do get away with it and any other MMO that have this problem. The people that control the markets will be the people that can blow $1000 on in game currency and the rest of the sub base won't be bothered to keep up and use that sort of money to play, well other games that are balanced.
You obviously haven't played a game serious enough that offers this type of service to see it screw it up royally.
There's already a game that has legitimate RMT, but not the way the OP posted. Game has been around for over 10 years now. Contrary to how people feel, if it's done right it can work, but again, has to be done right. It also works better in that game due to a single unified server. The way it works there is that the Money isn't created out of thin air, which is what would happen if SE directly sold Gil for Money. The in game market would determine the price.
The system CAN work, and it doesn't drive people away like you seem to think it will. It just can't be done the way the OP posted.

LAST post.. NO! the game is not F2P is P2P. If sell Gil,there is no motivation for me and my ENTIRE FC to play it... want sell Gil? not even in a FF RR F2P it will happenNote i'm not advocating for or against this.
There's already a game that has legitimate RMT, but not the way the OP posted. Game has been around for over 10 years now. Contrary to how people feel, if it's done right it can work, but again, has to be done right. It also works better in that game due to a single unified server. The way it works there is that the Money isn't created out of thin air, which is what would happen if SE directly sold Gil for Money. The in game market would determine the price.
The system CAN work, and it doesn't drive people away like you seem to think it will. It just can't be done the way the OP posted.
Last edited by EternityFate; 12-01-2013 at 02:41 PM.


The game i'm talking about is P2P as well. You're just putting up a wall, not caring how it actually works. We usually don't respect opinions like yours. The idea i'm talking about isn't selling gil.

You said this system CAN work and I just said this system in Final Fantasy Realm Reborn never will work. SE don't want lose players because that ^^ RMT system here is a serious issue. I hope you don't understand me wrong
I assume you're talking about EVE. EVE is a completely different kind of game with a different kind of playerbase and I don't think that model would be well received here at all.Note i'm not advocating for or against this.
There's already a game that has legitimate RMT, but not the way the OP posted. Game has been around for over 10 years now. Contrary to how people feel, if it's done right it can work, but again, has to be done right. It also works better in that game due to a single unified server. The way it works there is that the Money isn't created out of thin air, which is what would happen if SE directly sold Gil for Money. The in game market would determine the price.
The system CAN work, and it doesn't drive people away like you seem to think it will. It just can't be done the way the OP posted.


EVE isn't the only game that has used the system. And right now it wouldn't work in XIV either, would likely be too easy to exploit currently. However, what many people seem to miss on their RAGE about it making a game Pay to Win(It doesn't really) is that it fights RMT very well if implemented properly.
EVE is pretty much the only game I've ever seen it work well in, but it's set up for it so it works well.
For those who don't know: When you buy game time, it comes as a physical item (PLEX) that you use to add time to your account. You don't have to use it though, and can instead sell it to other players. Likewise, if you're rich enough to be the person buying them in game, you can essentially play for "free". The price is based around the in game economy, so there's no worry of creating inflation as the money you get is something that already existed, not simply created. It's a very clever way of combating RMT, by allowing players to trade off something that they're going to need to buy anyways (subscription time).
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