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  1. #61
    Player
    Anty's Avatar
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    Mar 2011
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    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by TheVedis View Post
    Or its something people who want jump, and don't care about anything else, including content get mad over every time they hear it
    i don't think jump is anyones first priority, its just one of the many things... The only reason it got so big in the forums is, that people honestly think it will destroy the immersion...
    All these many discussions wouldnt happen if the devs would communicate with us more, which they really don't.
    This way every thread gets into a flame war sooner or later. Its not the community fault imo. Mainly SE, since they leave us in the dark or give us many false promises.
    (1)

  2. #62
    Player
    Cairdeas's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Anty View Post
    you are free to leave or go back to wow are the most useless posts ever and don't / won't help the game in any way. These kinda posts are the real trollish posts imho.
    I still don't know why the white-knight-born still feel offended by critics towards SE?
    are you all holding major shares of the company?... i don't get it...
    Actually I do own stock in SE. :P

    I wasn't white knighting either. I'm tired of his whining theres two different things there.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #63
    Player

    Join Date
    Mar 2011
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    Mount Gagazet
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    318
    To the Original Poster:

    You really need to think before you start spelling out your rant. If SE gave everybody everything they wanted then this game wouldn't have any sense of grandure or challenge. They're trying their best to think the problem over and plot the best course of actions without completely destroying the game's integrity.

    In all accounts I, too, wish that we had something to ride besides walking Gridania from Camp Emerald Moss to Camp Tranquil. (Holy Hell that was far!) Right now, though, I would like to see some things changed first. Hint: Battle. SE is right that they should make priorities. They need to fix the problems most harmful to it's image so they can obtain a stronger player-base. So don't write hate mail to these devolopers. They're already bending backwards trying to solve someone else's mistake.
    (3)

  4. #64
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vesperia View Post
    I am so sick of prioritisation. Or prioritization* if you are that way inclined.

    What is this? An intellectual recession or something? Aren't we even allowed to want things anymore?

    Everytime someone asks for something, regardless of how basic and standardised the concept is, apparently it cannot be done because it isn't "a priority". Funny that here was me thinking this was supposed to be a video game competing in an already saturated market.

    We can't even have mounts anymore because it isn't a priority. Lol? If this was an indie company with ten staff members, I could perhaps understand where people were coming from acting like a mount is a luxury we can't afford. But this is a game produced by Square Enix.

    Shouldn't basic things like mounts, jumping, network-coding, and other such features be within their capacities. It's not like any of these are novel ideas with no precedent. They are elementary features.

    It is Square-Enix that is making this game but for all we know the team working on FFXIV could be pretty small. They may not have the same amount of staff they had when the game was in development.

    Now that we know that SE is also working on a new MMO that they have "heavily invested" into plus all their upcoming projects, it would make sense that they are not concentrating a huge amount of staff and money on fixing FFXIV.

    Seeing how SE acted these last few years, i would say FFXIV's team is probably half or less what it was during development and same for the budget. They probably believe that theres no real rush concerning FFXIV. This explains why small little tweaks take them months to implement.

    Don't expect the game to become a "GREAT" mmo anytime soon. It will probably be after the first expansion.. around fall 2012.
    (3)

  5. #65
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Just like math has orders of operation, game devs have priorities so that they can build the rest of the game off of the base establishment. Sometimes you have to do one thing before you do another, or else you'd have to go back and start all over again. Hence the way FFXIV was on release.

    In FFXIV's case, the Battle System is the Base Establishment to a building. After that, they can start building more floors (Content/Job System/etc.). After that, they can decorate everything ex. Jump, New Armor Designs, etc.

    I know you cannot compare game development to building a skyscraper, but in the sense of priority, this is the best way it can be done, or else you may find yourself creating extra work, and I'm sure as shit nobody wants to wait any longer for SE.
    (4)
    Last edited by Nuru; 06-01-2011 at 11:35 PM.

  6. #66
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nuru View Post
    Just like math has orders of operation, game devs have priorities t\so that they can build the rest of the game off of the base establishment.

    In FFXIV's case, the Battle System is the Base Establishment to a building. After that, they can start building more floors (Content/Job System/etc.). After that, they can decorate everything ex. Jump, New Armor Designs, etc.

    I know you cannot compare game development to building a skyscraper, but in the sense of priority, this is the best way it can be done, or else you may find yourself creating extra work, and I'm sure as shit nobody wants to wait any longer for SE.
    i don't think anyone thinks it is that easy. But still there are some future-fixes like getting rid of sp, linkshell management, search function etc. that don't really change after autoattack is implemented... or am i getting something wrong.
    I think these issues should be adressed parallel and imediately. I'm not sure but the only reason they don't do it atm would be they completely change the ui from scratch, not only the battle ui. Did they state that somewhere? (im not sure tbh, they might have said that but i dont think so).
    (1)

  7. #67
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Anty View Post
    i don't think anyone thinks it is that easy. But still there are some future-fixes like getting rid of sp, linkshell management, search function etc. that don't really change after autoattack is implemented... or am i getting something wrong.
    I think these issues should be adressed parallel and imediately. I'm not sure but the only reason they don't do it atm would be they completely change the ui from scratch, not only the battle ui. Did they state that somewhere? (im not sure tbh, they might have said that but i dont think so).


    They can't. They know you guys want these changes now and if they could they would give it to you now. But they rather put more staff on the battle system and other aspects of the game that are more important. This will speed things up and they will be able to give you these changes sooner.

    Or do you rather wait another month for the battle changes to come in and get LS management now?
    (2)

  8. #68
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Well, not only are your ideas not a priority, but they are also: unnecessary, serve very little purpose to expand the game, directly rip off other games, are such minor details that it would really make no difference if they where implemented, or require other things to happen before they can even think about implementing them.

    We shouldn't focus on the micro of development just yet. Especially when the macro still needs a lot of work.
    (1)

  9. #69
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Anty View Post
    i don't think anyone thinks it is that easy. But still there are some future-fixes like getting rid of sp, linkshell management, search function etc. that don't really change after autoattack is implemented... or am i getting something wrong.
    I think these issues should be adressed parallel and imediately. I'm not sure but the only reason they don't do it atm would be they completely change the ui from scratch, not only the battle ui. Did they state that somewhere? (im not sure tbh, they might have said that but i dont think so).
    Well with most of the things they are planning to implement, they can finish and release any time they would like. However, sometimes it is in the best interest to test everything on top of the base establishment before it is implemented. It could be anywhere from the coding of the game to the aesthetics.

    I believe they did mention a UI overhaul, but that could mean stuff like Party Search functions, Auction House, etc. The Battle UI is part of the UI overhaul, which includes the Job System, Balancing, etc.
    (1)

  10. #70
    Player
    Rutelor's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    About the OP and the rest of our cast of usual suspects: Every single time I happen to forget, and look onto one of their postings, I'm reminded of the Duchess' Nursery Rhyme in Carroll's Alice's Adventures in Wonderland:

    "Speak roughly to your little boy,
    And beat him when he sneezes:
    He only does it to annoy,
    Because he knows it teases."

    Still, I'm coming to realize that she/he, and some others, truly have come to think and act as though SE had a virtual closet, where all the right ideas for XIV are already conveniently pre-coded, and tested, and corrected, and debugged, and optimized, just waiting for someone to will them into the main code. And then, a magic pass, for all possible conflicts and unforeseen consequences to evaporate. That, or maybe chocobos are grazing placidly in SE's headquarter's patio, and they just need to be pushed through a little door, for them to appear in the game. Something nobody is doing, because... they haven't thought of it.

    We, as a community of gamers, remain true to the projection that will have us behave like a bunch of immature, tantrum-prone kids, addicted to crack, all sitting on a bunch of phantom entitlements. Playing mage classes is affecting our brain! We want our frigging mount and we want it NOW!!!!
    (2)
    Last edited by Rutelor; 06-02-2011 at 12:24 AM. Reason: Typo

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