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  1. #41
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurymber View Post
    making mobs bigger
    And making spell animations bigger...
    (2)

  2. #42
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Kiroh View Post
    Except we've gotten neither fluff nor content yet, so what the heck have they been working on again?
    yesm fluff to hold us over til the big stuff goes in
    and not everything is fluff, people actualy wanted NMs, and like NMs, the ones complaining about those are the ones who woulda never done them to begin with and still have never done them

    alot of the other stuff is the base of whats going to be coming in

    remember, stuff takes time to make, if something is a priority that doesnt mean everything else gets dropped til its done
    otherwise we woulda just had a 5 month period of time with not a single patch in it, and that would have been way worse.

  3. #43
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheVedis View Post
    yesm fluff to hold us over til the big stuff goes in
    and not everything is fluff, people actualy wanted NMs, and like NMs, the ones complaining about those are the ones who woulda never done them to begin with and still have never done them

    alot of the other stuff is the base of whats going to be coming in

    remember, stuff takes time to make, if something is a priority that doesnt mean everything else gets dropped til its done
    otherwise we woulda just had a 5 month period of time with not a single patch in it, and that would have been way worse.

    nms failed

    They are fun. yes.
    But i literally took down -every- low level nm the before i went to sleep the day came out.

    And the few "HNMS" are too easy. I mean a thm can solo most of them.

    Point is, they don't create a challenge or create "something to do". They are just a quick way to get gear. Cept for the HNMs which wouldn't be too bad if the jobs had been balanced right.
    (1)
    Mew!

  4. #44
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I like how you guys think you just press one button and stuff is codded and perfect, but ill state this one more time like i did in another thread.

    I was @ the UFTG (Ultimate fighting game tournament) here in Chicago where i live, so the dev team for Mortal Kombat was there some players gather around and ask some questions. One question was when are you guys gonna add the button config to the menu so he responds (this might surprise some of you trolls) While a button Config may seem simple to implement it would take us an while to implement something like that even tho it seems like a small task which it is not.

    So i could only imagine how long it would take to rebuild and recode shit in this game.
    (3)

  5. #45
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    nms failed

    They are fun. yes.
    How did the Nm's fail but still fun @ the same time doesn't make sense if they were fun then they did them right...........
    (3)

  6. #46
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Honestly these threads are starting to get stupid now, and more and more come up every day.

    If you cannot wait until the end of summer quit and play another mmo... simple as that. But they said almost everything people are complaining about will be addressed by then. We have a tentative timeline more or less and people still rage they need to fix the things they said they will fix.

    Do people really want trivial things before massive things like battle reform, class/job balancing, and actual content lower, mid, and endgame.

    I would rather them put all their focus into adding things to do in the game, instead of them assigning chucks of their team to work on things that are near meaning less without content to back them up.

    Seriously if the devs did what people been demanding this week they would postpone the battle and content updates and work on the following:

    1) Birds Flying
    2) Mounts
    3) Mail Boxes
    4) /lskick commands
    5) Jumping

    While all those above are important... well besides #1 honestly. are they more important then content and fun things to do in the game? Think about that a second. Why the crap would you not want them to not prioritize update... do you really want to wait 5 months to get anything... because making them have smaller teams is just going to slow everything up.


    And to comment on HNM why are people considering those NMS hnms, they spawn every game day and honestly are not/nor ever where that hard to kill. They are basically a normal NM in my book. When they add mobs that take a full party or alliance of partys to kill and it takes around an hour or so to kill 1 with 15-16 people... then they will be hnms.
    (10)

  7. #47
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Firon View Post
    How did the Nm's fail but still fun @ the same time doesn't make sense if they were fun then they did them right...........
    "Oh, that's cool." 3 hours and multiple NM kills and no drops later "Screw these nms."
    (1)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    The initial 5 R60+ NMs were fun for a whole of a week. The R25-35 NMs served their purpose of giving mid level players stuff to kill by themselves. That is all they were intended for. XI had plenty of those.

    Filler NMs are filler NMs. That's all.
    (1)

  9. #49
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Only issue with NMS I see is they spawn so fast people get burt out on them. I still wish they would have some lottery spawn NMS to give people who like camping nms something to do.

    the current nms are more casual, but when you kill something 30 times in a week yea it gets real old fast. That is the problem with casual content its life span is extremely short, so there needs to be more content created quick... which SE is not doing atm.
    (2)

  10. #50
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    The point of NM implementation in a game like this isn't to be fun.
    why? Because killing the same mob is only fun for so long.

    The point of NMs is to give players something to do which takes time and effort but has good rewards.
    These NMs are short-term oriented fun. They will entertain someone for 1 or 2 days or maybe 2 or 3 "NM runs". After that spamming 1 and killing the same thing 40 times without any drops gets boring.
    FFXI's NMs on the other hand created a long-term challenge. You had to spend time camping them, some gave cool titles which lets you show off, many gave really good equip which could then be sold, many were camped by multiple ppl so it was a "challenge". etc.

    An MMO needs NMs like ffxi's. Sure they could be changed and tweaked a little. But FFXIV's NMs are essentially useless.


    It has to do with the style of the game.

    FFXI was not grinding-based. Yes you had to grind one or 2 jobs but they were all unique, required parties and teamwork, etc. But there were also tons of things to do outside of grinding. You could spend hours camping an nm, you could do interesting quests that take you to hard to reach places not many people go, you could actually farm stuff that had value, etc.

    FFXIV is grind central. Instead of creating things to do outside of grinding, it minimizes anything non-grindable (ex nms) so you get done with them fast and can go back to grinding. This is probably going to be the main reason why XIV will never be a huge success. Unless they drastically change things.
    (3)
    Last edited by Azurymber; 06-01-2011 at 09:19 PM.
    Mew!

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