And again. R.N.G
And again. R.N.G
You know, people like you said that same thing about drops in that turn on Coil. Look how that turned out, and if no one said anything about it, it probably would have gone unfixed.

It's RNG, and at the same time it's not. Take Coil, for example. You'll always have two healers and two tanks, who share gear, while melee DPS both get their own set, some of which can be equipped by both, BRDs get their own set (sure, standard practice is often two BRDs, which kind of invalidates this) and casters share a set. If everything had equal drop rates, which it probably does, then tanks and healers get shafted badly, BRDs and/or casters may be affected if you choose to bring two, and melee DPS will almost always get the entirety of the loot for their class, and depending on whether you bring two or not may also get a decent chunk of that for another class.
The drops may be equally likely, but that doesn't mean each player'll get an equal amount of gear.
There's also the problem of loot distribution between Turns (did so much of the DRG gear have to be Turn 1, and so much of the WHM gear Turn 4?) which can further skew the loot distribution between players.
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