
Yes, it can be bugged. Truth be told, there is always some bias in RN generation. TRN is difficult. Most games use Pseudo Random and put in a bias to make certain items more rare.Sure, it really is just the RNG, or RBG (Random bullshit generator).
But can a RNG not have bugs? It is just something programmed by people afterall.
There are some pretty big wtf's in this game, when it comes to the RNG... running Stone vigil 15 times with the same group, saw the Eisentazar axe drop 11 times, together with 1 blm staff and 3 acn/smn books.
But would have to run 1 dungeon a couple of hundred times, to judge how random the RNG really is.

For a statement like this to be taken even slightly serious you need to include your statistical analysis with a good sample size and tell us what rates you think are not evenly distributed. A good sample size is somewhere around a 1000 drops. What you did her is starting with a false premise and then asking a question based on it. And I am a software engineer btwSo...what I'm wondering is why certain jobs have higher drop rates. What is the developers reasoning behind this? I am not upset about drops at all, I'm more curious.. I don't believe for a second that game developers make certain jobs have better drop rates for no reason.
Edit: If you mean the chests on first boss of Coil, the devs have admitted that the loot tables in them are skewed and will be fixed. It's still fair RNG which item it is, but the tables are not populated in a good way. So if that's what you mean, then here is the answer.
Last edited by Pikken; 11-30-2013 at 12:46 AM.
I have a sample size of 1000 titan runs with 30% of drops being SCH book.For a statement like this to be taken even slightly serious you need to include your statistical analysis with a good sample size and tell us what rates you think are not evenly distributed. A good sample size is somewhere around a 1000 drops. What you did her is starting with a false premise and then asking a question based on it. And I am a software engineer btw
Edit: If you mean the chests on first boss of Coil, the devs have admitted that the loot tables in them are skewed and will be fixed. It's still fair RNG which item it is, but the tables are not populated in a good way. So if that's what you mean, then here is the answer.
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It would be nice for RNG to filter the drops so that it only drops weapons of jobs/classes that are in the current party. I'm tired of seeing drops that no one in our party can use for their main.

I don't buy the whole "It's random" thing.
Everyone I know has seen the grimoire drop from Ifrit way more than anything else.


All I can say is...
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The generation of random numbers is too important to be left to chance.
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