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Thread: Loot Lockout

  1. #11
    Player
    Kayko's Avatar
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    Aug 2013
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    Kayko Kitsune
    World
    Gilgamesh
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    Archer Lv 60
    Loot lockout only encourages carries and sells though. Players are going to create a sense of gain from running a dungeon or raid and if they are not able to get loot, getting gil from others by selling runs is a way to supplement this gain.

    On the flip side, a group could just run the dungeon 8 times per week with one person taking every item each run ensuring the maximum amount of loot will be gained in the shortest amount of time among multiple jobs per player giving them much more flexibility when it comes to each turn over a group distributing loot in the intended fashion.


    I really do think that at least in off progression patches that the character limit gets removed for something like I described above. I have to believe that more will use it properly then abuse it. Or, how about 40K seals to reset your raid lockout once per week? Only can buy one each week and vanishes on Monday so you can't save them up. At least some option to be able to run with other people. Something like that could be easily removed from the vendor during progression patches and wouldn't harm the gating during these times.
    (0)
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  2. #12
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Tirion Crey
    World
    Phoenix
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    Gladiator Lv 86
    Are people somehow deluded? Raid lockout is a common thing in ANY MMORPG...this doesn't need to be changed or fixed. What needs to be fixed is the absurdity of RNG when it comes to loot in Coil. A total of 8 items per week max for an 8 man group while each of those items has a shared loot table with 7/8 other items...THAT is something that needs to be fixed.

    They should have just made Turn 3 a Turn with an actual Boss, put 2 more chests there and redistribute the loot among those 2 chests to give each chest a max of 6 items possible to drop in all Turns...

    A fu**ing 11-13% chance to get your desired item ONCE a week is just mindnumbingly stupid.
    (3)

  3. #13
    Player
    Ryuhkin's Avatar
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    Aug 2013
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    Gridania
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    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    -snip-
    Loot Lockout is not without disadvantages, surely, but even as things stand right now carries/sells are being done. This has many more advantages in giving purpose to Free Companies and being able to run with friends. There are many, many people who feel that sharing the experience and seeing their friends get items is just as important, if not more, than it is for their own character. If you can help your FC friends out, all the better! The idea with the loot lock is that if the boss is downed, you don't get any more loot from it that week even if you received nothing. So that'd keep gear/content gating at a relative level as it is now.

    Quote Originally Posted by TirionCrey View Post
    -snip-
    Other MMORPGs don't revolve around the Armory System, and as thus encourage leveling alts. Other MMORPGs don't tie raids to story completion requirement, which involves much more time and effort than simply level/gear grinding. Other MMORPGs either don't allow or don't encourage leveling all classes on one character. Loot acquisition can be augmented through mythology gain each week, as they don't want everyone to max out so suddenly. :3
    (0)

  4. #14
    Player
    TirionCrey's Avatar
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    Tirion Crey
    World
    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Ryuhkin View Post
    Loot Lockout is not without disadvantages, surely, but even as things stand right now carries/sells are being done. This has many more advantages in giving purpose to Free Companies and being able to run with friends. There are many, many people who feel that sharing the experience and seeing their friends get items is just as important, if not more, than it is for their own character. If you can help your FC friends out, all the better! The idea with the loot lock is that if the boss is downed, you don't get any more loot from it that week even if you received nothing. So that'd keep gear/content gating at a relative level as it is now.
    While I agree on the helping friends aspect I can tell you what a loot lockout would do to my Coil group. 7 of us would lvl alts with the exact same Job as it's main they have right now for Coil. Enter Turn 1 with 1 Main and the 7 alts. Beat T1, give both items to whoever is on his main not alt character. Exit. Reenter with 2 Mains and give the 2nd Main both items. Exit. Reenter with 3 Mains and give 3rd main both items etc etc...

    Thanks but I wouldn't want this to happen...
    (1)

  5. #15
    Player
    Ryuhkin's Avatar
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    Gridania
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    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by TirionCrey View Post
    -snip-
    That'd definitely be a way to abuse it as well--like I said, it isn't without disadvantages. It all depends on your FC though. Hardcore FCs will do everything they can to squeeze a mile out of each inch. Casualcore FCs, the overall vast majority, will actually be able to grow and support each other rather than keep things to a static group with that clique feel. I sincerely believe the advantages will outweigh the disadvantages, and people will feel more picky about their FCs with the people and ideologies.
    (1)

  6. #16
    Player
    HiliteOrin's Avatar
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    Character
    Hilite Orin
    World
    Goblin
    Main Class
    Scholar Lv 80
    Quote Originally Posted by TirionCrey View Post
    -snip-
    I agree with Ryuhkin on this one. The vast majority of FCs would not do what you are describing here. Your situation also would be a benefit to SE, because it would keep some players playing by spending time leveling/gearing up alts that they otherwise wouldn't have.

    Additionally, the fact remains that each character is still limited to one chance at two pieces of loot per turn per week. It's just that in the current system, people are also locked completely out of the turn. In a loot lockout system, though, people still only get one chance at loot per week per character while still being able to go back and help other FC members who had to sit out for whatever reason. The benefits far outweigh any disadvantages in my opinion.
    (1)

  7. #17
    Player
    Guevara's Avatar
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    Oct 2011
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    Character
    Guevara San
    World
    Ragnarok
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    Monk Lv 50
    I am quite sure the lockout is just a temporary measure to make sure the delta between high end characters and low end ones is not too big, too soon. I think they'll remove it once new content and higher gear becomes available.
    (0)

  8. #18
    Player
    Ryuhkin's Avatar
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    Gridania
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    Ryuhkin Naringo
    World
    Excalibur
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    Dragoon Lv 70
    Quote Originally Posted by Guevara View Post
    I am quite sure the lockout is just a temporary measure to make sure the delta between high end characters and low end ones is not too big, too soon. I think they'll remove it once new content and higher gear becomes available.
    Raid Lockout is forcing people to form statics of eight, thus alienating a great deal of Free Company members and friends over reasons far beyond their control. Loot Lockout would support what you're saying in a sense, but still have more people earn their equipment than people who could be carried. As Denmo noted on Twitter, "Coil is not hard because it challenges your skill. Coil is hard because it challenges your friendships." It's extremely difficult to lend your friend a hand with Raid Lockout, but Loot Lockout opens that possibility and fosters a friendlier community overall, I'd like to believe.
    (0)

  9. #19
    Player
    Arcaloid's Avatar
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    Character
    Arcana Holo
    World
    Tonberry
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    Conjurer Lv 50
    The only only only way to remove the current lock out is not only a loot lock out, but also decrease the loot drop rate, so the amount of loot dropped in coil will be proportion to the number of players cleared it.

    i.e. If your party contains 4 players who have cleared a turn, and 4 have not, only 1 chest will be presented.
    And if 7 cleared and 1 un-cleared, only 25% chance that 1 chest will be presented at all.

    This way no matter how many times player go into coil, there will always be 2 gears generated from 8 players that have cleared a turn.

    However this would be quite complex to implement (for SE), and generate more frustration and complaints due to the RNG.
    (0)

  10. #20
    Player
    Guevara's Avatar
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    Guevara San
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    Ragnarok
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    Monk Lv 50
    Quote Originally Posted by Ryuhkin View Post
    Raid Lockout is forcing people to form statics of eight, thus alienating a great deal of Free Company members and friends over reasons far beyond their control. Loot Lockout would support what you're saying in a sense, but still have more people earn their equipment than people who could be carried. As Denmo noted on Twitter, "Coil is not hard because it challenges your skill. Coil is hard because it challenges your friendships." It's extremely difficult to lend your friend a hand with Raid Lockout, but Loot Lockout opens that possibility and fosters a friendlier community overall, I'd like to believe.
    Don't get me wrong. I totally agree with you on this. I was just saying that the lockout in place at the moment, could be lifted on 2.2 (tbn: just my understanding of things, nothing ever officially said).

    Of course if they place a loot lockout earlier instead, is even better, as long as they remove that as well once new content/higher iLV gear comes out.
    (0)

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