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Thread: Loot Lockout

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  1. #1
    Player
    Ryuhkin's Avatar
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    Aug 2013
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    Gridania
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    Character
    Ryuhkin Naringo
    World
    Excalibur
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    Dragoon Lv 70
    Quote Originally Posted by Guevara View Post
    I am quite sure the lockout is just a temporary measure to make sure the delta between high end characters and low end ones is not too big, too soon. I think they'll remove it once new content and higher gear becomes available.
    Raid Lockout is forcing people to form statics of eight, thus alienating a great deal of Free Company members and friends over reasons far beyond their control. Loot Lockout would support what you're saying in a sense, but still have more people earn their equipment than people who could be carried. As Denmo noted on Twitter, "Coil is not hard because it challenges your skill. Coil is hard because it challenges your friendships." It's extremely difficult to lend your friend a hand with Raid Lockout, but Loot Lockout opens that possibility and fosters a friendlier community overall, I'd like to believe.
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  2. #2
    Player
    Guevara's Avatar
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    Oct 2011
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    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Ryuhkin View Post
    Raid Lockout is forcing people to form statics of eight, thus alienating a great deal of Free Company members and friends over reasons far beyond their control. Loot Lockout would support what you're saying in a sense, but still have more people earn their equipment than people who could be carried. As Denmo noted on Twitter, "Coil is not hard because it challenges your skill. Coil is hard because it challenges your friendships." It's extremely difficult to lend your friend a hand with Raid Lockout, but Loot Lockout opens that possibility and fosters a friendlier community overall, I'd like to believe.
    Don't get me wrong. I totally agree with you on this. I was just saying that the lockout in place at the moment, could be lifted on 2.2 (tbn: just my understanding of things, nothing ever officially said).

    Of course if they place a loot lockout earlier instead, is even better, as long as they remove that as well once new content/higher iLV gear comes out.
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  3. #3
    Player
    Ryuhkin's Avatar
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    Gridania
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    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Guevara View Post
    Don't get me wrong. I totally agree with you on this. I was just saying that the lockout in place at the moment, could be lifted on 2.2 (tbn: just my understanding of things, nothing ever officially said).

    Of course if they place a loot lockout earlier instead, is even better, as long as they remove that as well once new content/higher iLV gear comes out.
    I'm all for overall lockout removal once higher iLvl gear is released too, given it'll help encourage use of the vanity system. :3
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  4. #4
    Player
    Kayko's Avatar
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    Aug 2013
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    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I still think the lockout system in this game is a dated system for how the Job system works. It's time for a change from every other MMO out there.

    We have 9 available combat jobs that share a single character lock out? Whats the point of the job system? So you can run around in circles while different gear and have the same name? Tons of fun!

    Think of it this way, if they didn't screw up Tower in the first place, it was to be released at launch along with the first 5 turns of Coil. The difficulty of Coil was artificially increased due to the lack of a tier of gear and with it, more people to this point would have cleared Coil. This would have without question changed the rate at which BG along with many others first took down Turn 5.

    Selling/buying runs part... Why do you people care? Perhaps those people that are buying the runs enjoy doing that. I'm sure buying a run is much more fun for some people then standing around for hours in /shout chat. It's a game, let players play how they want, that keeps them subbed or oh noes, they "Ebay" those characters which any way it's done, it doesn't affect the vast majority of the rest of the player base. I still strongly believe that most groups would opt for selling runs with a loot lockout vs a multiple job lockout. If you have a chance at nothing other then a repair bill, people will less likely assist others. Take a look at your own FC's, when someone asks to do WP or AK, does everyone else chime in to say they will help? or do the people that still need Tomes or something the ones that chime in? and even those you get some gil back to cover repairs. You think a loot lockout is going to result in anything different?
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  5. #5
    Player
    Ryuhkin's Avatar
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    Gridania
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    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    ...Take a look at your own FC's, when someone asks to do WP or AK, does everyone else chime in to say they will help? or do the people that still need Tomes or something the ones that chime in? and even those you get some gil back to cover repairs. You think a loot lockout is going to result in anything different?
    My FC (and LS!) is brilliant with this, actually. Sure like every group we have a few that are like this, but most as long as they have time will always contribute towards the happiness and success of their comrades and to the group as a whole. I am extremely proud of them.
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  6. #6
    Player Aureliami's Avatar
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    Sep 2013
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    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
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  7. #7
    Player
    Ryuhkin's Avatar
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    Gridania
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    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Aureliami View Post
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
    HiliteOrin already adequately covered this on Page 2. Basically, the few who are capable of actually doing this (and who might otherwise quit due to lack of things to do) will play for a bit longer gearing up jobs and alts they otherwise would not have. It's still a benefit to SE.
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  8. #8
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aureliami View Post
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
    Unless of course entry required that you are on the proper turn, like to get into chimera/hydra requires that someone with the quest take you in.
    Making enough alts and getting them all to coil that you could fully gear a person in 1 week would be at best incredibly difficult (and by difficult I mean absurdly time consuming and require that the RNG played in your favor ALWAYS), considering you can't guarantee which drops you get.
    To make an alt, get it all the way to coil, do all 5 turns, then do it again would be absurd. Which is not to say people won't do it, but let's consider the following:

    If you need 3 turn 1 drops you need a minimum of 3 people to take you in, considering the nature of things, lets be nice and say you get 20% (it's actually closer to 18% iirc) chance on each and it "actually" works out that way. You will need 15 "alts" to take you into turn 1 to get all 3 of your drops. The odds that you actually get those 3 drops in 15 runs is terrible. Repeat this for all turns, your looking at (assuming 10 minutes a turn avg.) 750 minutes, 12.5 hours of non-stop coil turns 1~5 using 15 alts to take you in, and perfect drop rates.

    Factor in the time needed to grind your alts to 50, get through the entire story line, and all the other hoopla, would this really be a worthwhile endeavor for anyone?

    And this:
    Quote Originally Posted by HiliteOrin View Post
    Additionally, the fact remains that each character is still limited to one chance at two pieces of loot per turn per week.
    If you can't lot you can't get it anyway, your locked out of any drops for turns that you have already completed, so even if everyone else passes the loot you don't get it.
    Can everyone get 2 drops per turn by using alts, yes, but it's only 2 per turn per person, so you can't "fully" gear a single person in a day, or week even.
    (1)
    Last edited by Enfarious; 12-03-2013 at 02:27 AM.

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