This pretty much. You will mainly see 600's on snap punch without BFB up.I think I saw something like 5% main stat. I'd like to see hard numbers on that too.
I can break 800 with a mercy stroke crit under BfB.
http://na.finalfantasyxiv.com/lodest...acter/2796285/
Thing is, how often do you get that Mercy Stroke crit. It's pretty much a one time attack (maybe 2 if you're lucky/slow) cause of the cooldown.
Even stacking IR with it every time, I hardly see it.
I've done some pretty high MS I forgot about that though when he was talking about 800 crits I was just thinking of Snap Punch.I think I saw something like 5% main stat. I'd like to see hard numbers on that too.
I can break 800 with a mercy stroke crit under BfB.
http://na.finalfantasyxiv.com/lodest...acter/2796285/
Thing is, how often do you get that Mercy Stroke crit. It's pretty much a one time attack (maybe 2 if you're lucky/slow) cause of the cooldown.
Even stacking IR with it every time, I hardly see it.
Edit I was wrong had BFB up.
Last edited by Arkista; 11-29-2013 at 01:21 PM.
Just due to the high risk high reward nature of MNK versus the more consistent nature of DRG, as well as DRG having superior solo ability and again, consistent damage versus a wind-up period, etc, MNK will always maintain its higher DPS ceiling.
The idea is MNK is less expected to operate at full capacity during content (due to mechanics forcing the loss of GL3) whereas DRG is expected to both bring consistent DPS as well as increase the DPS of any BRDs in the party.
Depending on content, and party composition, both have their place. However, if topping parses and pushing the boundaries of how much DPS a single person can bring to a raid is your thing then it makes sense to select MNK, since it has the highest DPS ceiling. On the flip side, if you like doing strong, hard-hitting moves that show big numbers and prefer consistency and reliability over risk/reward then DRG is for you.
Really? That's quite a bit. What does your regular Snap hit for?
Mine is like 360, high is up to 402 or so. Crit is 150% damage which puts my crits only breaking 600 usually.
Under BfB though, it's over 700 for sure.
Sorry if this convo is off-topic.
Snap punch, with all buffs up and a pot yes I get to 800, no pot and just buffs is high 700's.Sorry I have to call shenanigans on 800 crits unless your using a STR potion. I'm 6 STR behind you going by your gear you have on. I just can't see 6 more str than me doing that much more DMG that's like 78 points different than the highest I've done. I'll find out Monday when I get my Relic Body.
Does anyone have the value of how much 1 point of STR gives you?
Edit my bad Are you talking about doing 800crits with mercy stroke or with snap punch?
Im not really sure why they would allow other jobs access to a cross skill and leave just BRDs out. If MNKs lose BFB, will this hurt MNK enough to bring them on par with DRG? Or are the numbers that far apart?
Because no other DPS class in the game has 3 DMG boosting OGCDs (Raging Strikes, Blood for blood, and Internal Release) Not only that they have barrage as well, and a OGCD DMG skill that resets. Give DRG and MNK Raging strikes and watch the melee is OP QQ commence.
Who do I believe... the guy in all i90 saing mid 700s or the guy in lower gear doing 800... hmm
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.