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  1. #101
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Duelle View Post
    This I'm hoping is lip service along the lines of "lol people playing WAR havent researched it enough". If he had gone out and said that RDM was gonna be a pure caster in FFXIV (at which point I would get my torch and pitchfork and undig the several RDM threads where we've been asking SE to NOT do that again), I may have believed that quote from Yoshida.
    Eh? No one ever said anything about RDM being a pure caster... Where you getting that from? The fact is RDM is mostly defined by its ability to wield white and black magic simultaneously so it would make the most sense for the job to be unlocked in this way. You realise that the requirements to unlock the job don't have to be the same classes/jobs that become the job right? It's quite feasible that future job unlocks require combinations completely separate from the base class the job branches from. If there is a 'fencer' class or something similar you would need WHM and BLM leveled to gain access to RDM as an extension of FNC.

    Quote Originally Posted by Duelle View Post
    Self-buffing works when you have a ton of abilities and a class that can conceivably support that sort of design. FFXIV does not on both fronts, since jobs are limited to 5 abilities and a base class should not have self buffing to that extent. Even then I would note the amount of time lost self-buffing and time lost not hitting things with a rapier.

    The elemental wheel doesn't matter much and would simply bloat a RDM's spell list if you gave him enspells of each element. Like debuffs that were blended into BLM nukes, those have to be sparse and blended into sword techniques.
    Please re-read the part in my post explaining how you people have no imagination. You just kind of proved my point. Everything you just criticised could work very easily if you simply accommodate for it.

    Why should a base class not have that level of self-buffing if the entire class mechanic revolves around it?

    Time lost buffing does mean time not hitting mobs, yes, but I would have thought anyone could see that a small numbers tweak would fix that by allowing them to do more damage to make up for the 'downtime'. BLM has the same downtime when they switch to blizzard spells to refresh MP. They do much higher damage than other jobs with their fire spells to make up for it.

    As for the enspells... you know it's not that hard to simply give each element extra perks, like wind increasing attack speed or fire adding a DOT effect.

    Seriously, why are you so unimaginative? Stop saying things won't work just because RDM in previous games did them a certain way.
    (0)

  2. #102
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alberel View Post
    Seriously, why are you so unimaginative? Stop saying things won't work just because RDM in previous games did them a certain way.
    Oh he's quite imaginative when it comes to RDM and perhaps one of the few people who truly shares the same amount of passion about the job as I have. He's also one of the few folks that seem to consider actual context of the game and it's mechanics, consider balance and long term effects, and put them in a realistic setting of balance.

    But anyways, he's not wrong. Many of us who shared the abysmal existence of FFXI's RDM know how well those support heavy roles turn out in an MMO setting and we truly do not want to repeat the cycle of... well the cycle. On top of that we do have a severely limited amount of skill slots to actually implement these abilities, and if we put all/most of the specialization into the class the jobs specialization is kind of lost and moot, and despite wanting to share schools of magic with WHM/BLM, FFXIV's setup makes it unfeasible to have a broad spectrum of spells and versatility without being under/overpowered.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #103
    Quote Originally Posted by Tanama View Post
    That's only been their role in FFXI. Everywhere else they've been adept at swordplay with knowledge of both white and black magic along with their signature skill Double Cast for the most part.

    I really, really hope Yoshida does not echo that abomination of a job they call Red Mage from Final Fantasy XI.
    funny i remember Red mages one shottin people in FFXI

    Red mage is destined to suck like it does in every final fantasy game.
    Probably the most broken and op class in tactics, same in XI. People just don't know.
    (0)
    Last edited by Sygmaelle; 11-28-2013 at 02:39 PM.

  4. #104
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sygmaelle View Post
    Probably the most broken and op class in tactics, same in XI. People just don't know.
    What bootleg place did you get FFT that had Red Mage?
    (0)

  5. #105
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    I aprove this !!!

    RDM are wanted
    (0)

  6. #106
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MaethusXion View Post
    What bootleg place did you get FFT that had Red Mage?
    She's probably referring to FF Tactics Advance which indeed had RDM as a Job - but yes, RDM was never in the original (and superior) FFT, all it had was WHM and BLM (mistranslated as 'Priest' and 'Wizard' respectively in the original PSX version, ).
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #107
    Player
    Joshy's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    65
    Character
    Joshy Lee
    World
    Balmung
    Main Class
    Black Mage Lv 60
    /signed!

    Give me my RDM back! It's the only job I really love to play.
    (0)

  8. #108
    Player
    HaplessHermit's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Silva Redfield
    World
    Malboro
    Main Class
    Conjurer Lv 50
    RDM would need an overhaul from what we're used to, but I certainly wouldn't mind seeing it back.
    (1)

  9. #109
    Player
    Seiko769's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Ananya Castelle
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Can we give Square time to make and release new classes before we go up in arms demanding the classes we want? The games been out 4 months give it some time o.o
    (0)

  10. #110
    Player
    Shiiruu's Avatar
    Join Date
    Nov 2012
    Posts
    22
    Character
    Ari Iwatooshi
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Signed, hell yeah.
    (0)

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