I didn't like red age in ffxi and I probably won't like it in ffxiv. Let's have jobs that are not as main stream! I think we have enough of that already.


I didn't like red age in ffxi and I probably won't like it in ffxiv. Let's have jobs that are not as main stream! I think we have enough of that already.
sounds nice, support.
Fantasy above reality.

Red Mage all the way~
To those that Say Arcanist is most like it...bull. Arcanist can't fight its way out of a wet paper bag without Carby to rip it up for them where physical combat is concerned.
Red Mage - Attacker with heal Limit Break
Gladiator Lv30 / Thaumaturge Lv15
Job Skills
- Blaze Spikes - single buff - Enemies that hit you take damage
- Enthunder - AOE buff - Adds lightning damage to party's attacks
- Haste - Single buff - increase skill and spell speed by 20% (stacks with fairy)
- Refresh - Single buff - Regenerates target MP
- Dispel - Removes a buff from enemy
Morphed Gladiator skills
- Savage Blade - Delivers an attack with potency of 100.
Combo Action: Fast Blade, Combo Potency: 250.- Shield Lob - Delivers an attack with a potency of 120.
Additional Effect: Dot for 20 potency.
Cross class - Thaumaturge / Conjurer
- Cure
- Aero
- Cleric Stance
- Raise
- Stoneskin
- Protect
- Fire
- Blizzard
- Thunder
- Surecast
- Swiftcast
Last edited by Wolf_Gang; 11-28-2013 at 04:55 AM.

I'm totally for RDM only if it is based on its own class. It needs to have a rapier and it needs to primarily use enhancements and enfeebles.
If the weapon is a sword, you could easily take a base class and make it RDM on one end and DRK on the other. Just sayin'.
RDM would be red leather robes and the feathered hat with a rapier while DRK would be scale/plate armor with a 2h sword. Base abilities could remain sword-based combos. Job abilities would be dramatically different mechanics and looks. Could be cool.
Last edited by Dianoia; 11-28-2013 at 04:57 AM.


Yoshi has said doesn't like Haste and likely won't implement it for players. If he did it should go to Time Mage I think. Enemy PGL's get it because they don't build GL stacks. Any "spike" spells should go to a tank, DPS shouldn't be getting hit. "enspells" are Mystic Knight territory, they could fill the tank role and get the spikes as well. Dispel and Refresh are fine but I'm afraid they'd fall back into being Refresh slaves. Also having it come off of GLA gives them a world of defensive cooldowns without a whole lot of use behind them. Just my 2 cents.
* I fully give permission for any of my written ideas to be used by SE without recognition.




Remember, Yoshi P gave that example if Dark Knight were to come from Marauder they could change the base skills to be more Dark Knight related. So new jobs won't be restricted by their base class.
SCH already have a form of AOE haste. I'd bet money we're going to see a single target cast of it in some form in the future.
RDM has primarily been a debuffer / buffer. I'd see it's role being similar to Bards. It can keep blaze spikes on the tank, dispel boss and buff group with enthunder/refresh. Just like it did in FFXI.
I only mentioned 2 but in reality, a lot of Gladiator skills will morph into other functionality when they do add another job to the class.




That's only been their role in FFXI. Everywhere else they've been adept at swordplay with knowledge of both white and black magic along with their signature skill Double Cast for the most part.
I really, really hope Yoshida does not echo that abomination of a job they call Red Mage from Final Fantasy XI.
funny i remember Red mages one shottin people in FFXIThat's only been their role in FFXI. Everywhere else they've been adept at swordplay with knowledge of both white and black magic along with their signature skill Double Cast for the most part.
I really, really hope Yoshida does not echo that abomination of a job they call Red Mage from Final Fantasy XI.
Probably the most broken and op class in tactics, same in XI. People just don't know.Red mage is destined to suck like it does in every final fantasy game.
Last edited by Sygmaelle; 11-28-2013 at 02:39 PM.
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