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  1. #1
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    Rentahamster's Avatar
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    Quote Originally Posted by Elexia View Post
    People seem to love ignoring that the game needs to basically be remade. FFXI got chocobo's for riding fairly quickly in it's life because they didn't need to go back and redo ...pretty much everything. it's a little silly to think if the conditions were right we would have to wait the same amount of time (9 months) to have them.
    FF11 had chocobos in from the beginning.

    http://zeusls.llima.net/download/ffxiupdatehistory.html


    ...as would any competently-developed MMO. Except this one.


    There's no good reason why they didn't have chocos and airships at launch. They had 5 years.


    5 years.
    (2)

  2. #2
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    Quote Originally Posted by Rentahamster View Post
    FF11 had chocobos in from the beginning.

    http://zeusls.llima.net/download/ffxiupdatehistory.html


    ...as would any competently-developed MMO. Except this one.


    There's no good reason why they didn't have chocos and airships at launch. They had 5 years.


    5 years.
    They didn't have a working Crystal Tools build until about 2 and a half years ago though.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
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    Quote Originally Posted by Cairdeas View Post
    They didn't have a working Crystal Tools build until about 2 and a half years ago though.
    http://ps3.ign.com/articles/702/702289p1.html
    Speaking with Impress Watch on the eve of the Final Fantasy XI: Treasures of Aht Urhgan launch in Japan, FFXI producer Hiromichi Tanaka stated, "As we work on Final Fantasy XI, we're currently working on a new MMORPG targeting Windows Vista and PS3." Square Enix is hoping to make the game a worldwide title, Tanaka added.
    "Working on" means "working on". They were working on it as late as 2006.

    Furthermore..

    They said they don't have Chocobos because their anima system covered transportation and they needed something else for Chocobos to do.

    You don't need a game engine to at least think and plan for something else for Chocobos to do.
    (2)

  4. #4
    Quote Originally Posted by Rentahamster View Post
    There's no good reason why they didn't have chocos and airships at launch. They had 5 years.


    5 years.
    2, but yeah. As said, if they didn't have to redo things...it would likely be implemented by now. I think the main thing is, they never focused on the quests (let alone had time to given how it was pushed out >.>) let alone probably had an idea of what chocobos would be for beyond riding. This game compared to XI though needs a lot of more optimization for what is already present, let alone adding in airships (for our use.)

    I played XI since JP beta so I remember the history, when I said it was given fairly quickly in it's life was we didn't have to necessarily wait for it, especially given that XI didn't need major overhauls to its core that pushed everything to the backburner.

    The problem with XIV like I said was they originally wanted it to be as different from XI as possible which is where pretty much the majority of odd decisions come from. The server side interface adds to other problems like the slow response of actions and etc.
    (0)

  5. #5
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    Quote Originally Posted by Elexia View Post
    2, but yeah. As said, if they didn't have to redo things...it would likely be implemented by now.
    'If they didn't have to redo things"? What do you mean? Chocobos should have been implemented from the very beginning, even before they realized they would have to redo things.

    5 years.
    (5)

  6. #6
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    Quote Originally Posted by Rentahamster View Post
    'If they didn't have to redo things"? What do you mean? Chocobos should have been implemented from the very beginning, even before they realized they would have to redo things.

    5 years.
    I'm just realizing that myself... I really don't think they are doing anything to address the major concerns I see on the forums. I guess we need to look in a crystal ball and try and figure out when in the future we might see things needed implemented .... if ever.
    (0)

  7. #7
    Quote Originally Posted by Rentahamster View Post
    'If they didn't have to redo things"? What do you mean? Chocobos should have been implemented from the very beginning, even before they realized they would have to redo things.

    5 years.
    2. It's well known that the CT development was the majority of the 5 years the game was spent in development. XIII's PS3 redesign was completed around the time the CT became stable.

    If you recall:

    "Chocobos time around will be used for something different"

    Therefore that "something different" wasn't even likely designed given the rushed nature of this game. The overhauls they likely retracted that design decision (much like they seemed to with Hamlet Defense.) A lot of the planned updates they seemed to have retracted in order to fix this game.
    (1)

  8. #8
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    Quote Originally Posted by Elexia View Post
    2. It's well known that the CT development was the majority of the 5 years the game was spent in development.
    http://www.joystiq.com/2008/02/22/gd...-tools-engine/
    In 2004, the company wanted to a "common 3D data format" to work on. This decision occurred as hardware manufacturers started offering new details on the current generation of hardware. Square's Research and Development Division was established on September 2006, and they announced an engine, then nicknamed "White Engine." At GDC, Murata unveiled its official new name: Crystal Tools, which reached version 1.0 on September 2007.

    Quote Originally Posted by Elexia View Post
    If you recall:

    "Chocobos time around will be used for something different"

    Therefore that "something different" wasn't even likely designed given the rushed nature of this game.
    You telling me that in the 5 years that they said, in their own words, that they were "working on it", that in ALL that time, they didn't even bother to even design the chocobo implementation? I find that notion hard to believe.

    Hell, they could have just copy pasted the same thing from FF11, they seem to be pretty adept at that, at least.


    Quote Originally Posted by Elexia View Post
    The overhauls they likely retracted that design decision (much like they seemed to with Hamlet Defense.) A lot of the planned updates they seemed to have retracted in order to fix this game.
    Again you mention the "overhauls" when I've already pointed out that that argument is meaningless when we're talking about features that should have been in the game since retail launch. They only started thinking about these "overhauls" after the launch when it became obvious to them that the general gaming public is not going to tolerate a half-finished failure of a release.
    (3)