full i90 armour, DPS acc with all vit 8 can be ok



full i90 armour, DPS acc with all vit 8 can be ok
My tank in RIFT has around 80k health. More than enough health to tank an expert, the entry gear level for that is around 38k minimum.
In RIFT though, you don't see tanks swapping on DPS items to raise their damage though, the gain is too small.
Which is the same issue in this game.
But hey i am bored so let's discuss it.
If you have enough HP to survive the burst and then be healed, then that is enough.
It only becomes not enough, when you die from it.
So in theory, a Warrior can tank Caduceus with a mix of Hoplite/DL gear/accesories.
We don't do it though but in theory, you could.
But we don't.
The reason no tank is going to be slapping on DPS accessories; outside those weird Warriors who think the healing from IB is better than the HP gain from fending; is because the impact towards your overall DPS just is not worth it.
You do not gain enough to make a significant difference, the reward just isn't there.
Your native DPS WITHOUT the tank stance is poor by comparison to a true DPS class, and it becomes even worse due to tank stances.
So yeah, not worth bothering with it.
What about turn 4, where WAR switches from tanking to DPSing every 60 seconds?
What about turn 5 where you start tanking adds, then spike dps conflags, then tank snakes adds, and finally DPS again?
Why wouldnt you do your best to help the party?
While DPSing isnt a WAR main job, it is part of his many duties.
Switching off your tank stance is going to give a much larger DPS gain.
A Warrior gains back 33% of their damage.
A Paladin gains back 25% of their damage.
Even in such a scenario, you're going to be utilizing your damage cooldowns such as Berserk/Internal Release/Flight Or Flight.
The slight increase towards your damage strength affords is not equal to the survivability afforded and actually a hindrance. It means that the healer's can't afford to help you DPS, or cannot afford to heal a DPS if tey get attacked.
They are forced to heal you.
So the overall DPS gain would be a loss because the healer is now stuck keeping you topped off.
If you're having issues with those adds, swapping all your accessories to strength isn't going to magically solve the issue, simply because DPS gain is too small to matter.
If it is mattering, then it is either two things, poor use of cooldowns/rotation, or you are under geared.



Maqaqa pretty much always has fully melded DPS acc on instead of i90. This only makes (her)/him lose 25 VIT over i90 to gain 45 or so STR.
Now, not everyone wants to invest the time into getting i70 5 slot (because it's very annoying to look at 7% chance to succeed 30 times), so it's not viable for all.
Switching off your tank stance is not an alternative to gear, its the very first thing you do when are not tanking.
If you are not tanking, Defiance is OFF. Period. Not even worth saying it. We all know.
On top of this, having good STR, crit, det and skill speed helps a lot since when you are not tanking, you should do your best DPSing.
It doesnt matter if MNKs and DRGs will do more damage than you, you are still supposed to do your best.
You just refuse to understand, but the OP deserves to be informed.
Str and attacks stats are NOT useless for a WAR, and to be fair not even for a PLD.
But how long does it take to get a full set of Myth accessories, or its coil equivalent?
It takes 10 WP runs to cap your weekly myth, and that will also get you 1000 phi tomes that you can spend on animal fat/peacock ore.
In a couple of weeks you will have enough mats to craft an i70 item. Between two and three months for the full set.
Pretty much the same time you need to get any of the i90 accessories.
On top of that you need the money for the melding but you can start with the easiest and cheapest three slots and then slowly save to meld the 4th and the 5th.
Alternatives? Spend the same amount of phi tomes to get a secondary STR set. Not really worth if you consider the hassle of switching gear set and the HP loss.
The bolded part i just didnt get it. Only the fifth slot has 8% success rate, and ideally should be melded with VIT materia 2, which is cheap.
Do you know how melding works in this game?
Last edited by Maqaqa; 11-28-2013 at 03:26 PM.

Philosophy tomes spent on my Gryphonskin set: 10,125
Philosophy tomes saved by NOT buying Darklight for ANY physical DPS classes (I did buy the tank DL first): 5,625
Armory slots saved by not having 4 sets of jewellery instead of 1: 18
Damage increase by using Gryphonskin instead of fending: 15-20%
Extra healing on Inner Beast: 15-20%
Extra parry chance gained? Depends on the effects of DEX on parry. Unknown but best guess is a % or two.
Extra damage reduced when parry succeeds? 1-2% (minimum 1%, but can hit 2 caps depending on where you are)
+30 crit or DET is easy to get over the set as well.
What do you lose? 375hp(ish) and if DEX doesn't affect parry at all (we don't know) then you lose a small amount of parry.
Anyone using Allagan <blank> of Fending in their jewellery slots is either doing it wrong, fighting Twintania or just hasn't made their Gryphonskin yet.
Why did you just repeat what I said?
What was the point besides liking to speak?
Sure it does, but since you are a tank, the amount of str,crit,det and skill speed gained from swapping accessories just isn't very large.
If we quantified it in terms of how much HP gain your Inner beast provides, its less than the vitality you gain from fending accessories.
I am going to assume there is some language barrier because no one could possibly be so dense as to misunderstand.
A Dragoon will have a much larger gain from using DPS accessories, rather than vitality accessories.
A WAR simply does not due to the way their DPS capabilities are designed.
End story.
So the DPS you do now, isn't going to vary much from the damage you do afterwards.
Its not that I do not understand, its that I disagree
Understanding =/= Agreement.
Its not that the Str/Attack stats are useless.
Its the fact you do not gain MUCH from using DPS accessories over tanking accessories as a tank.
WAR/PLD are just not designed that way.
Doesn't particularly matter in the discussion of stats.
Is gaining 300+ health more beneficial than a personal 45 strength?
I would say, yes.
Simply because the more health you have, the less a healer has to spend time looking after you.
You gain an extra buffer before you die, so the healer can contribute their own DPS in the event it is necessary.
You just do not gain enough personal DPS to outweigh the benefits of being a stronger tank.
Quite sure its significantly smaller than that.
I have never seen 45 strength increase a tank's damage by such a large chunk.
Unless you are referring to the relative gear level which can be somewhat misleading since you're not providing the previous number before the str modifications.
Extra parry chance gained? Depends on the effects of DEX on parry. Unknown but best guess is a % or two.
Extra damage reduced when parry succeeds? 1-2% (minimum 1%, but can hit 2 caps depending on where you are)
+30 crit or DET is easy to get over the set as well.
Anyone using Allagan <blank> of Fending in their jewellery slots is either doing it wrong, fighting Twintania or just hasn't made their Gryphonskin yet.[/QUOTE]
You've already proven yourself as someone who believes that the worst case scenario is the best one.
First of all, your actual DPS increase is that of 15 or so at BEST.
Which it won't be because you won't be popping berserk every time its off CD, nor will you always be using Fracture either.
Are you really trying to suggest a 15 DPS increase is going to be better than increase your HP by; if you are in DL gear; 6.8% or so or 375 hp?
The extra 15 to 20 DPS is not going to make a difference in killing an add.
What makes the difference is using your cooldowns appropriately.
Tanks who are stacking fending accessories are doing what they are supposed to do.
Tanking.
They're not lying to themselves that a personal gain of 15 DPS in tank stance is going to be better than letting the healer assist with DPS every now and then because they can take a hit or two more before needing a heal.
Last edited by Leiron; 11-28-2013 at 04:28 PM.
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