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  1. #11
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I personally went 20str/10vit. If you have the gear I see no point at all in stacking more vit and letting your Strength suffer. It may not get you pass the parry threshold but at least your damage will increase?(Could be wrong but I never looked into if Strength has a threshold that increases damage like parry has to increasing parry rating.)

    I noticed just messing around with my attributes that when I went full vitality (I'm currently 4/5 Myth gear and +1 Relic) that the amount of HP I received per point seemed to get less the more I point after reaching 7.4k HP, managed to only get up to 7.6k after throwing all my points into Vit. With my 20str/10vit build at the moment I currently stand at 7.3k HP (very close to 7.4k HP though.)

    I'll most likely stick with this after 2.1 as we'll have all those awesome buffs.. Don't see the need to be a Vit tank now, I saw vit tanks as a get as much HP as you can to survive and tank 8 mans tank since War just straight up take raw damage at the moment. :l
    (0)
    Last edited by Aleisterz; 11-27-2013 at 02:32 AM.

  2. #12
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    What I've been told is to initially put points into STR and VIT, 15/15, until you're geared, since you need the extra STR to hold aggro against relics. But after you're geared...5/25 or full VIT.
    (0)

  3. #13
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maqaqa View Post
    It really depends on how many HP you have and how many HP you think is "enough"...

    To cut it short its situational and there isnt a "right" and a "wrong".
    This is probably closest to the "correct" answer; you want to make sure you can survive the content you are planning to attempt/progress on before adding to your utility (dealing more damage).

    There are 3 points to properly tanking:

    1. The ability to secure hate.
    2. The ability to survive foreseeable incoming damage.
    3. The ability to contribute utility that will help the party succeed.

    The first point is the most important because without it you are not fulfilling your base role, to be the focus of the enemy's attacks. The second point is almost equally important because if you are dead you are not being targeted by the enemy. The third point only comes into play after the first two points are met; utility includes (but is not limited to); increasing your damage output, debuffing the enemy, buffing party members, perfecting your placement, ect... basically anything you can do to make the fight more easy for your team-mates.

    So by all means allocate more points to STR if you are able to fulfill the first two points without issue and it won't effect your ability to do so.
    (3)

  4. #14
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Genesiser View Post
    Is there a link does shows the str tiers for more parry and more damage? The damage chart would be more for my mnk or drg instead of warrior. (things would be so much easier if they showed how much your stats effected you or if one point of x stat increased whatever by x amount...)
    Short version:
    http://valk.dancing-mad.com/?page_id=227

    Long version (has some general info on damage if you want to sift through):
    http://valk.dancing-mad.com/?page_id=179

    Basically it appears that Block benefits from STR are in roughly +67 stat point tiers. Parry seems to be in 40/41 (alternating) tiers. 405 STR is the big spot to hit as one stat is at 405 and the other 404. The predicted (emphasis on predicted) Parry threshold after that would be 445 and 486, which is out of reach for most if not all. The next block threshold (that WARs won't care about) is estimated to be 471.

    I haven't see any definitive numbers on Dex testing yet (takes a much larger sample size), but can't say I've been looking super hard. If there is info on Dex out there, or if someone does extensive testing and makes it public, it could be a similar story for placing Dex points to get to the next tier (assuming it works in tiers like STR does). The 'long version' link has a bit of Dex info at the bottom, but it wasn't in depth enough to nail down tiers/how the Dex benefit is applied.

    If you can hit one of the thresholds that you're under it's worth considering for the extra mitigation it would provide, though some tanks will always be of the opinion to stack more HP until the end of time. As mentioned above by others, it depends on the content you're currently doing.
    (0)
    Last edited by Vortok; 11-27-2013 at 03:01 AM.

  5. #15
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I stacked my WAR all VIT and when tanking in coil (especially turn 2) as PLD with a full VIT WAR they never have hate issues when switching.

    And when I'm playing my SCH lustrate loves high HP.

    Definitely a preference thing but I always find it weird going into content with my PLD having almost as much HP as the WAR.
    (0)

  6. #16
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Yup. Its all a personal preference.
    (0)

  7. #17
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    If you're not raiding BC, your stat choices don't really matter. Take 30 STR if you need it for agro.
    If you're raiding BC, then 30 VIT is your only option.
    There will come a time when you can swap back to STR. If you don't know when that time is, then it isn't time yet and you should stick to VIT.
    (0)

  8. #18
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Ha, so the mod resurrected a dead thread from the wrong forum. Amusing.

    Pre-50, nothing's going to kill you anyway, so all STR for the win. Once you hit 50, you're best off stacking 30 VIT for bonus points. If you can accept any loss of VIT, then you realign your accessories to ilvl70 melded with STR and VIT both. This will have +19 stat points instead of the +15 from ilvl90 Fending, meaning that if you can afford to take them, you'll get more out of them than putting points into STR and using ilvl90 Fending accessories. The only reasons you would consider a different stat distribution for 50 is if you're only farming lower-level content (WP, etc) or you've managed to survive with less than the HP received from 90/70 split (8100-8200 or so).

    You can tank ilvl90 MNK and SMN with ilvl55 gear and VIT distribution, so there's no reason you'll ever actually need more STR to hold aggro.
    (0)

  9. #19
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    There is no reason not to go full vitality really.
    Provided the DPS does not outgear you, there is never a case where you'll lose agro.
    The only way you lose agro is if you make an error while tanking.
    The self healing aspect also doesn't offset it either.
    30 strength is not the same as 30 vitality in terms of gain.

    Second, it is always good to have too much health than too little.
    Having "just enough" to tank it is just flawed logic.
    If you have more than enough health, that means the healer doesn't need to focus on you often, and has more time to heal you up.
    Always a good thing and never bad
    (0)

  10. #20
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    "Enough" and "just enough" are not the same thing.
    Nobody suggested the OP to get "just enough" HP for tanking.
    If you think this is flawed logic its because you dont have enough hp yet.
    (0)

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