Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 74
  1. #61
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    ilevel can go on forever. It has nothing to do with physical player level.

    And don't assume they need to be near each other for any reason.

    At level 70, who cares if we have itemlevel 450?
    (0)
    Last edited by DoctorMog; 11-28-2013 at 06:49 AM.

  2. #62
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I hope you are aware that warriors can already get upwards of 11,000 as of right now.
    (0)

  3. #63
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Awrini View Post
    I hope you are aware that warriors can already get upwards of 11,000 as of right now.
    That's disappointing to hear. For what purpose do the numbers need to be so large at such an early point in the game's life?
    (0)

  4. #64
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by zdub303 View Post
    Can't really have horizontal gear progression with gear only having basic stats. All it would end up being is that you have a lot of useless gear and 1 BiS setup that is theorycrafted the best through stat weights. Horizontal gear progession won't work with the game as it stands, they need to add non-stat attributes first.
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    (0)

  5. #65
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    The only potential problem I can see in the future is new vs existing players. And it may not even be a problem depending on how they itemize it.

    Say the level cap is 70 at some future point, and the ilvl cap is like 150. If a fresh 70 comes in with ilvl 70 gear, they are up to 80 ilvls behind the existing playerbase. Currently, a new 50 is at most 40 ilvls behind the top players. When the ilvl outpaces the real level significantly, it increases the gap between new and old players, possibly intimidating people from trying to get into endgame.

    Now, this isn't a problem at all if a fresh 70 were given, say, ilvl 100 items when they capped. So like I said, it's just a case of how they itemize things.
    (0)

  6. #66
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    One step at a time. They seem fairly conservative atm, don't want to make any huge mistakes. I'm sure the game will get there but it'll take time. I suspect we won't see horizontal gear progression until the first or second xpac.
    (1)

  7. #67
    Player
    Armond's Avatar
    Join Date
    Jul 2012
    Posts
    10
    Character
    Armond Phoenix
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Babydoll View Post
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    Even then there is going to be a BIS set in this game that makes horizontal progress not work, the only reason it worked it FFXI and stuff was the armor swapping/necessity of buffing every action separately. And I for one am glad we don't have that silly armor swapping anymore.
    (0)

  8. #68
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amused View Post
    That's disappointing to hear. For what purpose do the numbers need to be so large at such an early point in the game's life?
    thats...with full item level 90 gear, party buff, defiance, and thrill of battle too. (possibly food as well, and max vit allocation)

    so its not a default number, without buffs, warriors have similar hp levels to paladins. their class skills give them the big numbers.
    (0)

  9. #69
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by saber_alter View Post
    thats...with full item level 90 gear, party buff, defiance, and thrill of battle too. (possibly food as well, and max vit allocation)

    so its not a default number, without buffs, warriors have similar hp levels to paladins. their class skills give them the big numbers.
    Well, if it were up to me, health numbers wouldn't even be four digits yet. Regardless of how situational it is, it's still disappointing to hear that we've already reached five digits and the game has only been out for a few months now. I know that some people consider ARR to be an expansion, but I prefer to look at it as a re-release and treat it as a new game.

    Oh well, it's not like there's anything I can do about it I guess. I just wish this wasn't the case.
    (0)

  10. #70
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    Its easier to differentiate between average item level averages when the numbers have decent gap between them. If you have 5 pieces of gear with item levels 70, 60, 60, 50 and 50, your ilv average is 56. 5 pieces of gear with 90, 90, 90, 60, 60 gives an average of 78. You can set better thresholds that way. If ilvs were just 54, 53, 51, 51, 50, the average is 51 rounded up. 5 pieces of gear with 54, 54, 54, 51, 51 gives an average of 53 rounded up. When you do the ilv checks in duty finder its better to have thresholds of ilv60+ or ilv70+ average. When significantly better gear results in just 2 points of difference on average when ilvs go up by just 1 instead of 10 it allows for much less freedom.

    In the end though, it really is just numbers. Bigger numbers actually offer more variation and room for separation. MMO players want to see improvement. And seeing a new piece of gear letting you do 10 extra points of damage per hit is way more satisfying than 1 extra point of damage per hit.
    (1)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast