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  1. #1
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    Item Level progression makes it so vertical....this game needs more horizontal progression ; ;
    Can't really have horizontal gear progression with gear only having basic stats. All it would end up being is that you have a lot of useless gear and 1 BiS setup that is theorycrafted the best through stat weights. Horizontal gear progession won't work with the game as it stands, they need to add non-stat attributes first.
    (1)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by zdub303 View Post
    Can't really have horizontal gear progression with gear only having basic stats. All it would end up being is that you have a lot of useless gear and 1 BiS setup that is theorycrafted the best through stat weights. Horizontal gear progession won't work with the game as it stands, they need to add non-stat attributes first.
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    (0)

  3. #3
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    One step at a time. They seem fairly conservative atm, don't want to make any huge mistakes. I'm sure the game will get there but it'll take time. I suspect we won't see horizontal gear progression until the first or second xpac.
    (1)

  4. #4
    Player
    Armond's Avatar
    Join Date
    Jul 2012
    Posts
    10
    Character
    Armond Phoenix
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Babydoll View Post
    That is exactly my point I was hoping someone would point this out ^^ I want our 1.0 stats back...that was a start in the right direction.
    Even then there is going to be a BIS set in this game that makes horizontal progress not work, the only reason it worked it FFXI and stuff was the armor swapping/necessity of buffing every action separately. And I for one am glad we don't have that silly armor swapping anymore.
    (0)

  5. #5
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    This game is like wow. When they come out with an expansion the first piece of gear you get at the new cap will be better than your best in slot from the last cap. Everytime an expansion drops it will be a completely new gear farm where nothing you had carries over. If anything you might be able to use AF2/3 etc as entry level gear for dungeons in the new expansion.

    Oh and when it comes out, all the new raids will make people stop running the old ones.

    At least, if the continue on track, thats what I bet will happen. I don't want this to happen, but that's how wow was. Every new expansion was a mad dash to rush through it before the next expansion came out and the previous expansion died.
    (0)

  6. #6
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I don't mind as long as we don't get health and damage numbers over 10,000. It scares me that we already have people at 6,000-7,000.
    (0)

  7. #7
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    ilevel can go on forever. It has nothing to do with physical player level.

    And don't assume they need to be near each other for any reason.

    At level 70, who cares if we have itemlevel 450?
    (0)
    Last edited by DoctorMog; 11-28-2013 at 06:49 AM.

  8. #8
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I hope you are aware that warriors can already get upwards of 11,000 as of right now.
    (0)

  9. #9
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Awrini View Post
    I hope you are aware that warriors can already get upwards of 11,000 as of right now.
    That's disappointing to hear. For what purpose do the numbers need to be so large at such an early point in the game's life?
    (0)

  10. #10
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amused View Post
    That's disappointing to hear. For what purpose do the numbers need to be so large at such an early point in the game's life?
    thats...with full item level 90 gear, party buff, defiance, and thrill of battle too. (possibly food as well, and max vit allocation)

    so its not a default number, without buffs, warriors have similar hp levels to paladins. their class skills give them the big numbers.
    (0)

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