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  1. #21
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Amyas View Post
    Well, it may not to you, personally I don't want to see gigantic numbers that have no meaning clogging up my gear stats, all for the sake of derps that don't feel like comparing stats, or memorizing what gear is better :T
    "durr this piece of armor has 15 vit, dan dis un has 17 vit, I JUST CAN"T TELL WHICH IS BETTER UNLESS I LVL!!!!111!"
    They do have a meaning; it's the strength of the piece of gear. ilvl 90 > 80 >70, etc., it's quite simple and rather efficient. And I'm not even going to bother responding to your "quote".
    (2)

  2. #22
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Item level in 10 years.



    Please look forward to it.
    (5)

  3. #23
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Do you people even know what you're complaining about? Do any of you even know what ilvl actually is? Do you understand budgeting and why ilvl would be around even without the visible number telling you what it is? Probably not.
    (4)

  4. #24
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In my Opinion i think its will scale as new content is released, much like in Pokemon games,the world only has 15, pokemon yet now they are up to over 9000. Games can evolve and we should expect that. Just like Allagan gear will be iLvl 95, Maybe when the new content is released and the level cap increased to 60, we will see most items scaled back a few levels.
    This is just an example but maybe
    AF1 will be iLVL 55
    WP will be iLVL 55
    AK will be iLVL 60
    DL will be iLVL 65
    Crystal Tower gear will be iLvL 70
    AF+1 will be iLVL 75
    Allagan will be iLVL 80

    and new armor for level 60 can range in iLVL and the newest end game gear will have the iLVL of 95. If this game plans to have a long life span like FFXI, and they dont rescale then it would be odd at lvl 99 to have iLvl 200 weapons.
    (0)

  5. #25
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Amyas View Post
    Because two years from now we'll be lvl 99 or some crap with ilvl 2000000 gear. And that sucks.
    so we could do ilv 50,51,52,53,54,55 for current gear rather than 50,55,60,70,80,90,95 and have the same stats and when the level cap increases to 55 the ilv90 (or now 54) gear would still have the same stats and be better then the ilv 55 and 56 (and maybe 57) standard easy obtained gear (white, pink, green) at level cap increase.

    point is it is all just a number indicating that the gear is a tier higher, i they increase by 1, 5 or 10 it does not matter as its just a number and all that matters is the actual gear and the stats on them (something that wont change from current gear). While the huge jumps 50 >55>60>70>80>90 should have been done as 55>60>60(current 70, dl)>70 (current 80, CT drops) >75 (current 90, myth/coil), to make the transition a bit easier for latter

    n the end, its all just a number to say order of strength of gear
    (0)

  6. #26
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Aicasia View Post
    Do you people even know what you're complaining about? Do any of you even know what ilvl actually is? Do you understand budgeting and why ilvl would be around even without the visible number telling you what it is? Probably not.
    Yes, I do understand what ilvl actually is. It is a number that takes all the stats into consideration, compares them to those of other items and makes a call on how much that item should be valued at. The items at level 50 aren't following the same scale as the items leading up to 50 though. If they are going to make the number visible, at least make it consistent and accurate. Relic jumps up 10 item levels to relic+1 with a very small stat boost. It most definitely is not representative of 10 character levels.
    (0)

  7. #27
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.
    (0)

  8. #28
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryans View Post
    Yes, I do understand what ilvl actually is. It is a number that takes all the stats into consideration, compares them to those of other items and makes a call on how much that item should be valued at. The items at level 50 aren't following the same scale as the items leading up to 50 though. If they are going to make the number visible, at least make it consistent and accurate. Relic jumps up 10 item levels to relic+1 with a very small stat boost. It most definitely is not representative of 10 character levels.
    It most likely has nothing to do with character levels. You should get that thought out of your head. It's not about what level your character would be with those stats, it's the amount of stats on the item and its budget. There are other factors, but that is the major one.
    (1)

  9. #29
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by zdub303 View Post
    ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.
    Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.
    (0)

  10. #30
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryans View Post
    Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.
    Do you even understand what you're saying right now?
    (0)

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