They do have a meaning; it's the strength of the piece of gear. ilvl 90 > 80 >70, etc., it's quite simple and rather efficient. And I'm not even going to bother responding to your "quote".Well, it may not to you, personally I don't want to see gigantic numbers that have no meaning clogging up my gear stats, all for the sake of derps that don't feel like comparing stats, or memorizing what gear is better :T
"durr this piece of armor has 15 vit, dan dis un has 17 vit, I JUST CAN"T TELL WHICH IS BETTER UNLESS I LVL!!!!111!"
Item level in 10 years.
Please look forward to it.
Do you people even know what you're complaining about? Do any of you even know what ilvl actually is? Do you understand budgeting and why ilvl would be around even without the visible number telling you what it is? Probably not.
In my Opinion i think its will scale as new content is released, much like in Pokemon games,the world only has 15, pokemon yet now they are up to over 9000. Games can evolve and we should expect that. Just like Allagan gear will be iLvl 95, Maybe when the new content is released and the level cap increased to 60, we will see most items scaled back a few levels.
This is just an example but maybe
AF1 will be iLVL 55
WP will be iLVL 55
AK will be iLVL 60
DL will be iLVL 65
Crystal Tower gear will be iLvL 70
AF+1 will be iLVL 75
Allagan will be iLVL 80
and new armor for level 60 can range in iLVL and the newest end game gear will have the iLVL of 95. If this game plans to have a long life span like FFXI, and they dont rescale then it would be odd at lvl 99 to have iLvl 200 weapons.
so we could do ilv 50,51,52,53,54,55 for current gear rather than 50,55,60,70,80,90,95 and have the same stats and when the level cap increases to 55 the ilv90 (or now 54) gear would still have the same stats and be better then the ilv 55 and 56 (and maybe 57) standard easy obtained gear (white, pink, green) at level cap increase.
point is it is all just a number indicating that the gear is a tier higher, i they increase by 1, 5 or 10 it does not matter as its just a number and all that matters is the actual gear and the stats on them (something that wont change from current gear). While the huge jumps 50 >55>60>70>80>90 should have been done as 55>60>60(current 70, dl)>70 (current 80, CT drops) >75 (current 90, myth/coil), to make the transition a bit easier for latter
n the end, its all just a number to say order of strength of gear
Yes, I do understand what ilvl actually is. It is a number that takes all the stats into consideration, compares them to those of other items and makes a call on how much that item should be valued at. The items at level 50 aren't following the same scale as the items leading up to 50 though. If they are going to make the number visible, at least make it consistent and accurate. Relic jumps up 10 item levels to relic+1 with a very small stat boost. It most definitely is not representative of 10 character levels.
ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.
It most likely has nothing to do with character levels. You should get that thought out of your head. It's not about what level your character would be with those stats, it's the amount of stats on the item and its budget. There are other factors, but that is the major one.Yes, I do understand what ilvl actually is. It is a number that takes all the stats into consideration, compares them to those of other items and makes a call on how much that item should be valued at. The items at level 50 aren't following the same scale as the items leading up to 50 though. If they are going to make the number visible, at least make it consistent and accurate. Relic jumps up 10 item levels to relic+1 with a very small stat boost. It most definitely is not representative of 10 character levels.
Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.
Do you even understand what you're saying right now?Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.
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