

It is about character level, though. Indirectly, maybe, but it definitely is about character level. All the items leading up to 50 that have an item level higher than the item itself have the same stats as items that are the actual level.It most likely has nothing to do with character levels. You should get that thought out of your head. It's not about what level your character would be with those stats, it's the amount of stats on the item and its budget. There are other factors, but that is the major one.
It's math. You just have to figure out the equation. It's not going to be the same as Blizzard's, but it most likely has absolutely nothing to do with character levels all the same. There is no reason to believe it does.
Low level white items in WoW maintain ilvl relatively close to player level, but it has absolutely nothing to do with player level. It's a coincidence at best. I don't think I know of a single ilvl calculation that relates to character levels at all.
I've said what it is. Others have said what it is. It is a calculation based on an items stats and dictates its budget. I have never played a game where ilvl related to player level at all. The best link I could cough up right now would be one to wowpedia, but people would argue that this isn't WoW (and they'd be partially correct), but I could give you one to PoE, or any number of games with ilvl. I don't think I have ever seen one where player/character level was ever factored in, because it has no real place. It could possibly have a relation to minimum equip-able level, but in most cases that, too, is dictated by the ilvl.You know, considering you seem to be telling everyone else they're wrong and as you say, "It most likely has nothing to do with character levels", you should probably tell us what item level means, or is it that you actually don't know? Item level in MMOs like this is more of a score thing and makes it easier for developers to design content around an x ilvl average.
I don't really know what you want me to say. Unless someone posts the actual formula used to calculate ilvl we can't really say who is right or wrong. I'm also not saying anyone is wrong, just that based on the information available it is most likely that they aren't right. Going off of what we know about ilvl in general is that it determines the stat cap and budgeting (usually in combination with quality).
It dictates a lot of what is on gear, often including the minimum equip-able level, but the most prominent is the bidgeting (amount of available points to be allocated to a given stat, as well as the total number of all combined stats). Why would it need to relate to character level outside of the minimum to equip?
Last edited by Aicasia; 11-28-2013 at 03:43 AM.
In my Opinion i think its will scale as new content is released, much like in Pokemon games,the world only has 15, pokemon yet now they are up to over 9000. Games can evolve and we should expect that. Just like Allagan gear will be iLvl 95, Maybe when the new content is released and the level cap increased to 60, we will see most items scaled back a few levels.
This is just an example but maybe
AF1 will be iLVL 55
WP will be iLVL 55
AK will be iLVL 60
DL will be iLVL 65
Crystal Tower gear will be iLvL 70
AF+1 will be iLVL 75
Allagan will be iLVL 80
and new armor for level 60 can range in iLVL and the newest end game gear will have the iLVL of 95. If this game plans to have a long life span like FFXI, and they dont rescale then it would be odd at lvl 99 to have iLvl 200 weapons.
ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.


Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.ilvl determines stat caps, there is a reason why they inflate like they do. Stat caps are actually a function of item level. It may not be ideal in terms of number bloat and it may change when they increase the level cap but thats how they built the system for now. Its not just a number they slapped on an item, it has an actual purpose.
Do you even understand what you're saying right now?Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.
You know, considering you seem to be telling everyone else they're wrong and as you say, "It most likely has nothing to do with character levels", you should probably tell us what item level means, or is it that you actually don't know? Item level in MMOs like this is more of a score thing and makes it easier for developers to design content around an x ilvl average.


Yes I do. The higher your weapons physical damage, the more strength (for melee) will benefit you. I may have misunderstood what he meant by stat caps, coming from 1.0 where you could actually cap stats to the point they wouldn't benefit you, but that doesn't change the fact that item level is still just an arbitrary number.

Actually no, each item has a "cap." Though you can't really tell this cap on most unique pieces, if you meld materia, a lot of times you'll see it has no effect because that particular stat on that item has reached its cap. The item level is what determines this.Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.


I hadn't thought about materia caps, you are right about that.
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