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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mr_Gyactus View Post
    For common monster, I prefer the actual system. what I write below it's about notorious monsters.

    I have experienced different ways of claims.

    4. Everyone takes exp, everyone take loot according to the damage dealt/suffered.
    this is the system I prefer. Example with numbers:

    - Boss monster with 8,000 HP, during the fight he hit for 2,000 hp (direct damage). 10,000 xp total.

    Group 1: G1 tanks the monster and the players hit him for 3,000 HP
    Group 2: G2 doesn't tank the monster and the players hit him for 4,000 HP
    Group 3: G3 deals only 1,000 HP and the monster die.

    so, the group 1 takes 5,000 xp
    the group 2 takes 4,000 xp
    the group 3 takes 1,000 xp
    In the same way the loot will be shared. If there is a RARE item, it will be rolled
    50% for G1
    40% for G2
    10% G3
    However It's possible to give more weight at the tank damage.
    What does happen with this system ?
    If we find the monster before the others, we can start to dps and tank, and if we are enough fast, the others will take only crumbs. However, not knowing at what point is the monster, every group will help killing him (and not only cursing the first group).
    A pretty good idea. But the only problem with this is still the % Chance that someone can stroll in and hit an NM and still have a chance at the item. Sure it may only be ~5% chance (if they came really late), but that % Chance will eventually roll in favor of that person / LS.

    It's just frustrating if you're on the "main group" that, say, did ~80% - 90% of the damage on an NM, and someone else strolls in, adds in some damage late and gets the low percentage chance roll. Sure they lucked out, but I can see this becoming an exploit of "NM Hunters" that stroll in late, and fight a few minutes, hoping to get a lucky roll, and repeat. Just feels like they didn't really earn the right to get a rare drop that way.
    (0)

  2. #2
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kiara View Post
    A pretty good idea. But the only problem with this is still the % Chance that someone can stroll in and hit an NM and still have a chance at the item. Sure it may only be ~5% chance (if they came really late), but that % Chance will eventually roll in favor of that person / LS.

    It's just frustrating if you're on the "main group" that, say, did ~80% - 90% of the damage on an NM, and someone else strolls in, adds in some damage late and gets the low percentage chance roll. Sure they lucked out, but I can see this becoming an exploit of "NM Hunters" that stroll in late, and fight a few minutes, hoping to get a lucky roll, and repeat. Just feels like they didn't really earn the right to get a rare drop that way.
    In that case, you can use the 5. For example the group need to have 30% of the damage for rolling a rare. If you have done 30% of the damage, maybe you are not the first hit, but still you have started to kill him early, or you are really overpowered.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

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