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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    How about this? In leves, quests and behests you can only claim/hurt/kill target monsters. You can claim more than one group, as long as they are objective targets. Outside of those circumstances, keep the current claiming system.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Arcell View Post
    How about this? In leves, quests and behests you can only claim/hurt/kill target monsters. You can claim more than one group, as long as they are objective targets. Outside of those circumstances, keep the current claiming system.
    I said that already ><
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  3. #3
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I highly doubt multiple claims systems really gets confusing. We had Raid and Normal versions in XI for years. It was a pretty simple concept the grasp, the only issue was the shared item pool could make things hectic when it started filling and evacuating too fast. Of course, Dynamis is getting revamped...

    Either way, this is something Yoshi-P really wanted us to discuss, and I'm surprised it hasn't come up sooner. I hadn't even thought about it until I saw this thread.

    I hope everyone takes the time to read my long post as it does address a lot of how the problem evolved.
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  4. #4
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I don't think they meaning as removing claim, but more likely it will still exist, but allow more party to participate in battle.


    I think this is good, and make it feel more friendly across the Erozea citizen. Human should help each other to fight those aggressive enemy. This is very common and nature-like. And it would be similar to adventure in anime where the main character party end up get help from some rival party sometimes.


    Most people here state that they are against "stealing loot" so dev team should implement this as setting in the party that party leader can choose in menu

    "Allow alliance: Yes or No "
    -Most newbie who need help can set "enable alliance" and he/she might have some icon pop in the head shows that he would like support.
    -while solo player can set it as "disable alliance" , so he can make sure to enjoy his lonely item hunting.


    This method should solve all the problem mentioned
    (0)
    Last edited by Alise; 03-24-2011 at 08:48 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

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