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  1. #11
    Player
    Alleyia's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    66
    Character
    Ayve Butterscotch
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Non-claim would work for Guildleve and Behest Mobs, since it's a problem when people don't realize they're attacking the wrong mob. (The Mobs are claimed by the group though.. of course!)

    But everything outside a leve or behest should be claimed by the person who first attacked a monster.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    3
    I think that if you attack a monster, you should be the only one to get the experience and rewards unless you're in a party, then it's shared. Outside of party combat, then I think if you're getting your ass handed to you, then you should be able to receive assistance. I like the idea Leowilde proposed, but I would tweak it to say that if while in combat, you type out /helpme, then you get some emote that says "<character name> looks at <t> with fear and begs for help with defeating it." or something to that effect. Then, that monster has open season declared on it. This way, people who are fighting NM for the challenge can't have some misguided hero of justice swing and "save" the day, and people who really want the help can ask for it.
    (0)

  3. #13
    Player
    Asra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Asra Licene
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The claim system should be kept.

    That's all I have to or need to say.

    I don't know about the underlying code that may complicate the dev teams attempts to implement PvP and Large scale PvE content due to the current claiming system, but it was not an issue in XI with Besieged or Ballista/Brenner (I miss Brenner by the way, fun times) so I don't see the complications it may present on a game with a similar core engine (based on observation.) While I sure don't want to see the return of Aery anytime soon (different issue though), I would sooner not forgo the claiming system.
    (0)

  4. #14
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    For common monster, I prefer the actual system. what I write below it's about notorious monsters.

    I have experienced different ways of claims.

    1. First hit takes exp/loot. Everyone can help but takes nothing.
    This system has a "problem", if you have an high level char as friend, you can exp really fast: you hit, he kills.

    2 First hit takes exp/loot. Everyone can help, but takes nothing, but decrease the base exp taken from the first one.
    This is the system used in a lot of games (this one, not the first one). The problem is the opposite of the 1., there will be someone "stealing your exp". It's not important if the exp comes from quest rewards, but it can be a problem if the exp, as in FF14, comes from monsters.

    3 First hit takes exp/loot. No one can help.
    The actual system in FF14.

    4. Everyone takes exp, everyone take loot according to the damage dealt/suffered.
    this is the system I prefer. Example with numbers:

    - Boss monster with 8,000 HP, during the fight he hit for 2,000 hp (direct damage). 10,000 xp total.

    Group 1: G1 tanks the monster and the players hit him for 3,000 HP
    Group 2: G2 doesn't tank the monster and the players hit him for 4,000 HP
    Group 3: G3 deals only 1,000 HP and the monster die.

    so, the group 1 takes 5,000 xp
    the group 2 takes 4,000 xp
    the group 3 takes 1,000 xp
    In the same way the loot will be shared. If there is a RARE item, it will be rolled
    50% for G1
    40% for G2
    10% G3
    However It's possible to give more weight at the tank damage.
    What does happen with this system ?
    If we find the monster before the others, we can start to dps and tank, and if we are enough fast, the others will take only crumbs. However, not knowing at what point is the monster, every group will help killing him (and not only cursing the first group).

    5. Everyone takes exp, the player who does the bigger amount of damage takes the loot.
    similar to 4, but if we want loot, we have to damage at least a % (20% or more). In the example, only g1 and g2 take loot, g3 takes only some exp.

    About Behest.
    I think the actual system works. We can do a party, and kill the monsters together or be greedy and try to kill everything with our little party. The best idea I have seen is the so called "public quest" party, where, when an event starts, an invite for a new party is prompted to everyone.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #15
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Alleyia View Post
    But everything outside a leve or behest should be claimed by the person who first attacked a monster.
    i agree, first come first serve is best. if someone claimed a mob, they have the right to kill it as they please. if they can not kill and wipe the next in line can go for it. the idea of 1 claiming and every one can attack is bad, cus than 1 person can keep claim, and still get loot while the onlookers than can also attack kill it for him. if god forbid it's made that the group or person that does the highest dmg gets the loot no matter who claim, than i'll honestly retire, aion did it like that and it was horrid.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    A call for help system is an obvious fix for "help! I'm getting my ass kicked here!"

    The least messy option for claiming is the first attacker (and his/her party) get claim, and nobody else gets to attack it unless the claimant calls for help. At which point the monster gives no XP or loot.

    I wouldn't mind seeing roaming mobs divided into groups like levequest mobs, and have the pathing and arrangement of enemies set such that you don't have to worry about aggroing a group other than what you're fighting.

    Alternatively, the moral of the story could be "don't suck" and if you get aggroed by a mob while fighting something else, oh well. Sucks to be you.
    (0)

  7. #17
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    In your letter, the blurb (Examination and implementation of changes to claiming and engaging enemies) was mentioned as well as in the players poll about possibly rewarding multiple parties for bringing a monster down - Players are worried this means the world will become "free-for-all", can you explain these in detail?

    We're going to make a lot of bigger battles, where lots of players will be involved in these large-scale battles. In these large-scale battles there will be multiple parties on the field. If you have a system where only one party can claim something, then other parties won't even be able to come in and help. Or to get them to come in and help, you have to have another special system to allow them to come in and help, and it just becomes to complex. So we want to have a system where it's easy to have another team to come in and help someone that's maybe in trouble.

    In the future there's going to be more instanced type stuff. With the more instanced type stuff there is, the less need you have for the claim system. Because you're going to have your hardcore players who have a lot, and you're going to have your players who don't play a lot as well, to give everybody equal chances to get into battles and do what they want to do. Having that claim system there preventing it is not something that we like. We'd rather for it to be more open.
    This came from an interview, http://www.ffxivcore.com/topic/30254...ida-interview/
    I hope this will correct the shot in the discussion.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #18
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Yoshi P mentioned a hybrid options where the claimers get the drops but anyone who fights outside could also get SP.

    1. Wouldn't that promote hate stealing a mob, especially an NM?
    2. Is there really that much SP to go around?
    3. I kinda liked the thrill of camping.
    4. The question stated "damage" a mob first, what about casting a spell that doesn't damage it like slow or something. Does that not claim it due to no damage being dealt or do you think it was just a mis translation for the question?
    5. I think the mechanics of Behest should be more like Besieged, where you run in and kill things and just have fun, you can claim anything, and have the final mob actually be a big bad mob. Rather than how it is soooo structured now, run in kill mob, No Shock Spikes, No AoE near unclaimed mobs, watch aggro, kill aggressive mobs first. Half the time people don't even know what to do or how to play and you end up yelling at the screen lol. It can be a more frustrating experience than fun. Perhaps have a wider variety of mobs as well. Throw in some beastmen, I don't feel like I protecting much fighting a few goats and some diggas... call in Terminex and the local butcher to do that hehe.
    ..alas I digress.

    In your letter, the blurb (Examination and implementation of changes to claiming and engaging enemies) was mentioned as well as in the players poll about possibly rewarding multiple parties for bringing a monster down - Players are worried this means the world will become "free-for-all", can you explain these in detail?

    We're going to make a lot of bigger battles, where lots of players will be involved in these large-scale battles. In these large-scale battles there will be multiple parties on the field. If you have a system where only one party can claim something, then other parties won't even be able to come in and help. Or to get them to come in and help, you have to have another special system to allow them to come in and help, and it just becomes to complex. So we want to have a system where it's easy to have another team to come in and help someone that's maybe in trouble.

    In the future there's going to be more instanced type stuff. With the more instanced type stuff there is, the less need you have for the claim system. Because you're going to have your hardcore players who have a lot, and you're going to have your players who don't play a lot as well, to give everybody equal chances to get into battles and do what they want to do. Having that claim system there preventing it is not something that we like. We'd rather for it to be more open.
    Besieged? Or something else. I am trying to look for a reference point for this. Anything similar that is already out there.
    (0)
    Last edited by Eclipse; 03-10-2011 at 02:42 AM.
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  9. #19
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mr_Gyactus View Post
    This came from an interview, http://www.ffxivcore.com/topic/30254...ida-interview/
    I hope this will correct the shot in the discussion.
    That quote is stupid IMO. I understand that they are in control of the game but to have it open season just for the reasons listed is dumb. There are plenty of normal mobs out there that the casuals can get. Hell, even farming in Broken Water on Doblyns can support several dozen people. There is no need to make it completely open. If they do, I still want a /help command to allow it or at least make NMs and such claimable. The last thing I want to "stolen" loot by someone who was given it out of pity because they cant play a lot.
    (0)

  10. #20
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I say leave it how it is with the addition of being able to claim and kill things attacking you (aggros)

    I wouldnt mind a place like Dynamis where even if you're not in party you can attack because its private, its instanced, you know who the non pt members are.
    (0)

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