Quote Originally Posted by Allyrion View Post
In the early 30's, killing one dungeon mob is around 1500 XP. Killing a world mob is less than 300 XP. So they should take long to kill.
That's also why people might like dungeons, they can actually get a rotation off.

And since we're talking about 2.1, there should be more ways to gain tomestones like the treasure hunts and beastmen dailies at 50.

If you're bored of dungeons, that's perfectly reasonably at this point. But the trash mobs take too long? Each mob is a chunk of xp but going through the run takes a little more effort than spamming aoe in a fate. It's two different ways to get the XP.

It's only 35+ anyway where the dungeon kill XP doesn't grow by much but the FATE completion XP skyrockets.
Overall the dungeons are bad. I should be able to 1 shot stuff in halatali not get all my skills dumb down. The game is overall broken anyway i dont know why i bother