SLOW??? Are you fool???The repair system requires you to contact crafters to get your stuff repaired to 100%. This could be another player or yourself. You do not have to level crafting if you don't want to. In addition, you can pay an NPC to repair things to 75%, hardly useless. Also, gear damage is abysmally slow to accumulate now.
Stop complaining for the sake of complaining
When i'm 22 a 20 weapon fall from 100%--->40 in less than 5 hour.
This is SLOW for you???
That's not balanced you're right in this point. Agreed.
No damage on gear I think we are trying to kill all aspects initials of this game. lol
I'd like to see that idea about a good set of gear with effect by class like I said.
First of all, I've been playing this game for likely longer than you have. Secondly, you do not need a high rank to know how fast gear deteriorates. Don't play the rank game, especially when it is irrelevant, it just makes you look like an elitist tool.
Yesterday I leveled from 25 to 30 on my archer. Outside of my weapon, none of my gear was broken. Yes, it is slow to damage your gear now.
Or no damage (or lesser damage) when, for example.
I'm 30 LNC, and if I use an armor that is 30- and FAV LNC i have durability decrease locked.
And durability loss increase if I use an overleveled weapon or armor.
"do you think 5 hours is enough to go 40-41 solo? you'll need high ranks craft class to repair weapons and armors."First of all, I've been playing this game for likely longer than you have. Secondly, you do not need a high rank to know how fast gear deteriorates. Don't play the rank game, especially when it is irrelevant, it just makes you look like an elitist tool.
Yesterday I leveled from 25 to 30 on my archer. Outside of my weapon, none of my gear was broken. Yes, it is slow to damage your gear now.
Last edited by Sanlord; 05-31-2011 at 10:40 PM.
Thank you for telling us how tough you are.
Now, i do respect your opinion , but i'd like new ideas being brought on the table.
Like the Zephir's one who says Gear with right class and rank should have blocked durability, while outranked/classed ones should even increase the rate.
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