Quote Originally Posted by Kevee View Post
SMN has huge MP problems. If you're NOT running out of MP, then you're not properly timing your DoTs(including SF), or you're using Energy Drain.
I disagree. IMO summoner is about making *the right move* over *any move*. And a major theme of summoner, at least for me, tends to revolve around making the correct judgement. I'm not perfect but I do time my DoTs / bane / SF to be mostly on-point, usually refreshing something the exact moment it runs out.

I don't know why you think Energy Drain is such a bad skill. During the first dreadnought (if I didn't screw up my planning and I have 3 stacks of aetherflow) I will use Rouse --> Spur --> shadow flare (as it eats the bugs) --> Enkindle --> Raging Strikes --> Bio II --> Miasma --> Bio --> *hesitate* --> fester --> thunder --> miasma II ~ contagion --> ruin 1 ~ ruin 2 ~ fester --> ruin 1 ~ ruin 2 ~ energy drain .......

I forget exactly what I do around the end, but it's something like that. At this point I usually have another aetherflow ready to refresh stacks by the time the next fester would come up. I wouldn't just never use energy drain. It does add a very slight momentary burst & a little MP recovery. You'd have nothing to do during the GCD anyway after the ruin 2.

I honestly don't understand how one of the other summoners that beat turn 5 mentioned MP problems, or how many think summoners have them. I never suffer from MP problems unless I have to resurrect someone or delay my aetherflow for some reason. Turn 4 is the only turn I get real low as it comes to the end, but usually that's because I made mistakes, not because the class has MP problems.