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  1. #1
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Generally after the first dreadnought our bard puts on ballad for a little bit, and then I'm fine for the rest of the time.

    Don't use Tri-Disaster in this encounter. Don't use Ruin 2 at all except for the Dreadnoughts.

    Only use Miasma II for the spiders(to keep up disease), and dreadnoughts(with contagion).

    Make sure to be efficient with your bane+DoTs. Do them on each side for the bigger packs, not anything in the middle.


    Quote Originally Posted by xxalucard
    In my experience the main reason I run out of MP is because I delayed using Aetherflow off CD for some reason, and/or because I wiped in an earlier attempt, and did not have that extra aetherflow ready as the run began. Those two things together will lead to more of a sudden mp loss than any extra spells will.
    SMN has huge MP problems. If you're NOT running out of MP, then you're not properly timing your DoTs(including SF), or you're using Energy Drain.

    Quote Originally Posted by xxalucard View Post
    I disagree. IMO summoner is about making *the right move* over *any move*. And a major theme of summoner, at least for me, tends to revolve around making the correct judgement. I'm not perfect but I do time my DoTs / bane / SF to be mostly on-point, usually refreshing something the exact moment it runs out.

    I don't know why you think Energy Drain is such a bad skill. During the first dreadnought (if I didn't screw up my planning and I have 3 stacks of aetherflow) I will use Rouse --> Spur --> shadow flare (as it eats the bugs) --> Enkindle --> Raging Strikes --> Bio II --> Miasma --> Bio --> *hesitate* --> fester --> thunder --> miasma II ~ contagion --> ruin 1 ~ ruin 2 ~ fester --> ruin 1 ~ ruin 2 ~ energy drain .......

    I forget exactly what I do around the end, but it's something like that. At this point I usually have another aetherflow ready to refresh stacks by the time the next fester would come up. I wouldn't just never use energy drain. It does add a very slight momentary burst & a little MP recovery. You'd have nothing to do during the GCD anyway after the ruin 2.

    I honestly don't understand how one of the other summoners that beat turn 5 mentioned MP problems, or how many think summoners have them. I never suffer from MP problems unless I have to resurrect someone or delay my aetherflow for some reason. Turn 4 is the only turn I get real low as it comes to the end, but usually that's because I made mistakes, not because the class has MP problems.
    Because you're using Energy Drain when you don't have to. It's more DPS to continually(and wait to) use Fester. If you don't need the MP, don't use ED. The only fight I use ED on is Turn 5. Turn 4 runs me tight, but I don't need to use ED.

    Quote Originally Posted by Seobit View Post
    If you don't end a fight low on mp as a SMN you're not doing as good dps as you could be. Considering that doing your best dps rotation will slowly drain you over time, if you end a fight at full mp you didn't manage your resources properly and wasted dps opportunities. Try to find a balance between spending and preserving mp to make sure you get the most out of your abilities.
    This x1000.
    (0)
    Last edited by Kevee; 11-25-2013 at 10:15 PM.

  2. 11-25-2013 09:09 PM
    Reason
    Meant to edit above post.

  3. #3
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    SMN has huge MP problems. If you're NOT running out of MP, then you're not properly timing your DoTs(including SF), or you're using Energy Drain.
    I disagree. IMO summoner is about making *the right move* over *any move*. And a major theme of summoner, at least for me, tends to revolve around making the correct judgement. I'm not perfect but I do time my DoTs / bane / SF to be mostly on-point, usually refreshing something the exact moment it runs out.

    I don't know why you think Energy Drain is such a bad skill. During the first dreadnought (if I didn't screw up my planning and I have 3 stacks of aetherflow) I will use Rouse --> Spur --> shadow flare (as it eats the bugs) --> Enkindle --> Raging Strikes --> Bio II --> Miasma --> Bio --> *hesitate* --> fester --> thunder --> miasma II ~ contagion --> ruin 1 ~ ruin 2 ~ fester --> ruin 1 ~ ruin 2 ~ energy drain .......

    I forget exactly what I do around the end, but it's something like that. At this point I usually have another aetherflow ready to refresh stacks by the time the next fester would come up. I wouldn't just never use energy drain. It does add a very slight momentary burst & a little MP recovery. You'd have nothing to do during the GCD anyway after the ruin 2.

    I honestly don't understand how one of the other summoners that beat turn 5 mentioned MP problems, or how many think summoners have them. I never suffer from MP problems unless I have to resurrect someone or delay my aetherflow for some reason. Turn 4 is the only turn I get real low as it comes to the end, but usually that's because I made mistakes, not because the class has MP problems.
    (0)