
I played SO2, and did clear that dungeon. And it was fun. But Im not entirely sure it applies to this sorta game.
edit: wait, are we talkin the PS version or the PSP version. Cause I havnt played the PSP version.


Psx version. I do think it will work. As it stands the only real "puzzles" that we get are the boss encounters in coil. Most of the time dungeons consists of "do this" or "go here and do that" or "activate this". I think it would be much more interesting if dungeons had a puzzle that lead up to the boss. To go back to the Cave of Trials example, in the 3rd floor you had to enter rooms in a certain order to activate glowing tiles that when fully lit would open the boss door. Puzzles in dungeons would make this game more RPG-like than most mmo's imo.

Personally doubt people would tolerate that. People hated chess in Karazhan. Personally I dont mind a raid being a boss rush, but the dungeon itself just doesnt feel like a dungeon. The atmosphere is severely lacking.Psx version. I do think it will work. As it stands the only real "puzzles" that we get are the boss encounters in coil. Most of the time dungeons consists of "do this" or "go here and do that" or "activate this". I think it would be much more interesting if dungeons had a puzzle that lead up to the boss. To go back to the Cave of Trials example, in the 3rd floor you had to enter rooms in a certain order to activate glowing tiles that when fully lit would open the boss door. Puzzles in dungeons would make this game more RPG-like than most mmo's imo.
karazhan was one of the better raids designed in wow. I found chess "boss" in karazhan kinda entertaining. A puzzle once in a blue moon makes it refreshing for players. my 2 cents

Oh, dont misunderstand. I LOVED Karazhan. Favorite raid in all of WoW. And I enjoyed chess. Solo'd it back when it was still current. Mind you, that required quite a bit of luck. Medivh, you cheating bastard. But I didnt know anybody else who liked that event.
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