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  1. #1
    Player
    civilpaw's Avatar
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    Aug 2013
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    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Marxam View Post
    If you played Star Ocean 2 and went to Cave of Trials then you know what good, end-game dungeon design should be like
    I played SO2, and did clear that dungeon. And it was fun. But Im not entirely sure it applies to this sorta game.

    edit: wait, are we talkin the PS version or the PSP version. Cause I havnt played the PSP version.
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  2. #2
    Player
    Marxam's Avatar
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    Aug 2013
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    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by civilpaw View Post
    wait, are we talkin the PS version or the PSP version. Cause I havnt played the PSP version.
    Psx version. I do think it will work. As it stands the only real "puzzles" that we get are the boss encounters in coil. Most of the time dungeons consists of "do this" or "go here and do that" or "activate this". I think it would be much more interesting if dungeons had a puzzle that lead up to the boss. To go back to the Cave of Trials example, in the 3rd floor you had to enter rooms in a certain order to activate glowing tiles that when fully lit would open the boss door. Puzzles in dungeons would make this game more RPG-like than most mmo's imo.
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  3. #3
    Player
    civilpaw's Avatar
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    Aug 2013
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    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Marxam View Post
    Psx version. I do think it will work. As it stands the only real "puzzles" that we get are the boss encounters in coil. Most of the time dungeons consists of "do this" or "go here and do that" or "activate this". I think it would be much more interesting if dungeons had a puzzle that lead up to the boss. To go back to the Cave of Trials example, in the 3rd floor you had to enter rooms in a certain order to activate glowing tiles that when fully lit would open the boss door. Puzzles in dungeons would make this game more RPG-like than most mmo's imo.
    Personally doubt people would tolerate that. People hated chess in Karazhan. Personally I dont mind a raid being a boss rush, but the dungeon itself just doesnt feel like a dungeon. The atmosphere is severely lacking.
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  4. #4
    Player
    MirariMirai's Avatar
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    Nov 2013
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    Character
    Mirari Mirai
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by civilpaw View Post
    Personally doubt people would tolerate that. People hated chess in Karazhan. Personally I dont mind a raid being a boss rush, but the dungeon itself just doesnt feel like a dungeon. The atmosphere is severely lacking.
    karazhan was one of the better raids designed in wow. I found chess "boss" in karazhan kinda entertaining. A puzzle once in a blue moon makes it refreshing for players. my 2 cents
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  5. #5
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
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    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MirariMirai View Post
    karazhan was one of the better raids designed in wow. I found chess "boss" in karazhan kinda entertaining. A puzzle once in a blue moon makes it refreshing for players. my 2 cents
    Oh, dont misunderstand. I LOVED Karazhan. Favorite raid in all of WoW. And I enjoyed chess. Solo'd it back when it was still current. Mind you, that required quite a bit of luck. Medivh, you cheating bastard. But I didnt know anybody else who liked that event.
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