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  1. #1
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I reckon its more to do with server stability. If you spawn a full dungeon from the get go the way you do in WoW and other lower level dungeons - you will put a lot of strain on the server.

    On a side note: Not everything needs to be a dungeon. I miss world content from FFXI and WoW. Specifically FFXI.
    We already have a couple of content thats not dungeon based. Look at Odin and Behemoth. How much fun it is stacking on one map tile with 200+ other people that are spamming AOE on a small piece of land. Or how it would occasionally crash the server?

    IMHO - they do not have a good handle nor a good solution to handle non-dungeon based content. Its not their fault per se since World events are hectic & messy. Unless something has changed or can be done i would refrain them from trying.

    I understand where you are coming from - and i do root for them myself. But i would not trade them off for server stability/availability.
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  2. #2
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kelberos View Post
    I reckon its more to do with server stability. If you spawn a full dungeon from the get go the way you do in WoW and other lower level dungeons - you will put a lot of strain on the server.
    Personally I think the usual glowing blue dots you see when changing zones could already be an improvement. Of course it would still be ''start walking down the tunnel/staircase/cave on one end and magically skip the middle and come out on the other end'', but it might feel a little more coherent than warping around.

    But personally I have been busier pondering how those aetherflows would work (lore technically), than that they annoy me.
    (1)

  3. #3
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by civilpaw View Post
    Coil just feels insubstantial. It feels incongruous. It just doesnt feel like its a single dungeon.
    While i agree that for pretty much the rest of the dungeons it would be cool if it was just continuous space in coil itself it actually makes sense it isn't since from turn to turn you are going down an elevator, deeper and deeper into the structure as you go.

    Quote Originally Posted by Kelberos View Post
    If you spawn a full dungeon from the get go the way you do in WoW and other lower level dungeons - you will put a lot of strain on the server.
    Well, while I actually don't know why they make you go through those portals, it's not so that they can split the dungeon into smaller instances, as that just doesn't happen, for example you can attack the mobs upstairs in AK before you actually go upstairs. Also when you die, you go back to start.
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  4. #4
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pibz View Post
    While i agree that for pretty much the rest of the dungeons it would be cool if it was just continuous space in coil itself it actually makes sense it isn't since from turn to turn you are going down an elevator, deeper and deeper into the structure as you go.
    .
    Ya, but aside from turn 4, it doesnt even feel like youre going on an elevator. its just a portal that teleports you to a lobby with another portal that teleports you to a another dungeon.
    (0)

  5. #5
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kelberos View Post
    I reckon its more to do with server stability. If you spawn a full dungeon from the get go the way you do in WoW and other lower level dungeons - you will put a lot of strain on the server.
    This makes little sense, as your counter argument references a game which itself successfully does that very thing. Blizzard can do it with a game that has many times the population this game presently has. Blizzard has been doing it for 9 years. Heck, Square-Enix has been doing it for... 12 years? Mind you, Final Fantasy XI's population has never been incredibly high, but even with griefers at Dragon's Aery, killing a boss has never been an issue.

    Quote Originally Posted by Kelberos View Post
    We already have a couple of content thats not dungeon based. Look at Odin and Behemoth.
    Valid point. Allow me to rephrase.

    It would be nice to have world content that is worth doing.

    Quote Originally Posted by Kelberos View Post
    How much fun it is stacking on one map tile with 200+ other people that are spamming AOE on a small piece of land. Or how it would occasionally crash the server?
    I refer you back to reply 1.

    Quote Originally Posted by Kelberos View Post
    IMHO - they do not have a good handle nor a good solution to handle non-dungeon based content. Its not their fault per se since World events are hectic & messy.
    How exactly is it not their fault that they are unable to handle non-dungeon based content in their own product?

    Quote Originally Posted by Kelberos View Post
    Unless something has changed or can be done i would refrain them from trying.
    Again, I refer you to reply 1.

    Quote Originally Posted by Kelberos View Post
    I understand where you are coming from - and i do root for them myself. But i would not trade them off for server stability/availability.
    And once again, I refer you to reply 1.

    Edit:

    It seems that maybe some people missed my point a bit regarding non-dungeon content.
    I would like for there to be reasons to go out in to the world, and awesome zones to go in to. At present, the only reason to venture out in to Eorzea is to utilize a gathering profession, or to level up. There's simply nothing else to do that doesnt involve entering an instanced dungeon, and after the changes to dungeon XP go live, leveling up will also take place in them (tho I dont hate this, as fate grinding is about the most awful thing ever). It doesnt have to be a boss encounter (tho I definitely wouldnt turn those down), but the two world boss encounters that exist offer nothing of value aside from 1 set of Chocobo barding that is only two-thirds awesome.

    Note:

    Just gettin nb4 "go back to wow". I do like FF14, and want to see what 2.1 has to offer before I make a concrete decision to stop or keep playing. And I enjoy how the producer (or whoever it is posting in his name) actually interacts with the community, instead of treating it like the enemy. I got very sick of the way Blue handled the community forums in WoW, for instance. I also enjoy the encounters in the raid dungeon. They seem fairly well thought out, tho a bit easy. But hey, introductory raiding should be that way. I just wish that there was more to do.
    (0)
    Last edited by civilpaw; 11-26-2013 at 01:24 AM. Reason: having trouble finding up to date sub numbers for this game, so had to modify a statement.