Quote Originally Posted by Teknoman View Post
You cant really zurg rush something with auto attack though, especially if the enemies, the way stats work, and equipment has been changed. It shouldnt play anything like XI either, aside from auto attack, which is supposed to have a faster delay than XI no matter the weapon.
There is still a lot of oversight still in place that it's still a zerg rush even with the FF11-2 swing. We still have a stupidly powerful anything -> Anything BR, we still have a stupidly low curve of player con vs enemy con, we still have a stupidly easy faster HP/MP regen + the the cross classing skill on the fly system, and a host of other "easy win" options.

Zerging is still going to happen with auto attack, just probably easier on our fingers, and a tad more tactical, now that we are going back to the "skill stacking"-ness of FF11.

One of the main of main (perhaps overly punishing aspect) of FF11 was that levels/stats matter so freaking much vs enemy. If you weren't an A or A+ ranked in your skills you were bound to in trouble, solo or group. If you were even 1 level weaker then the enemy, it can turn climbing a hill, into a mountain. etc, etc, etc.

A ninja with A ranked dodge normal gear = dodge master. A warrior with massive dodge gear = cannon folder. That skill rank, just like level rank, etc was just way too steep of a curve.

FF11 lived on the heights of stat specialization FF14 has non of that, it's a reason we can zerg to our hearts content. And call simple over power maneuvers "tactics", due to how shallow we need to approach things to win.

There's going to be a lot more work done, hopefully not at such a snail pace. We're like 6month into a new team, and 4 months into a "definite new battle system".