Quote Originally Posted by Alcyon_Densetsu View Post
The problem is that, regardless of how much of a minority they are, giving raiders only 4 bosses to grind over for 6-7 months is just very, very little for a 2013 MMORPG. That's just fact. As I said in another thread, why not adapt to the situation (CT postponed, lack of endgame content) and make CT iLv90 so that it's actually relevant to everyone?
Only a tiny minorty has cleared turn 5, so the only reason to introduce anything of that level would be for variety's sake and not for progression, but at the expense of everyone else? Also, King Moogle is a new boss, and the other primals get new mechanics for their extreme versions, if what we saw in the live letter was any indication. After all, aren't all raid bosses just the same thing but with another skin and somewhat different mechanics? What's different with those new versions of already existing bosses? That they have the same skin as earlier? They're even updating the loot available for the new versions, not including the new skins from King Moogle.

Anyway, it doesn't matter. They're clearly rotating between updating BC and CT, so they obviously want to give things for everyone to do. They don't have infinite time or an unlimited budget, so that's all they can do if they want to be fair with their playerbase without discriminating any playstyle. Asking for more is simply unrealistic, or plainly selfish.