Gamemako, Have you compared the old inner beast to the new?

If my conclusions are correct the inner beast changes are an actual "nerf" to the current mitigation provided by inner beast. The trade off for the decrease in mitigation via self heals is in a more reliable damage reduction and less over heals.

Currently inner beast heals for about 1500 on average (end game tanks) with the ability to crit and take advantage damage buffs the high end heals can be huge. Don't forget infuriate can allow for back to back IB heals. So you can easily mitigate for over 3k damage currently.

The new IB provides 20% reduction over 6 secs. So a boss doing 1k dps, say a table flip and two reg attacks for 6k you will mitigate only 1200 damage. Add in the reduced heal for about 500 and you get 1700 damage mitigated. What makes this "buff" great is that is scales with content the warriors big problem currently vs a paladin. So if the boss does 1500dps your mitigation would be around 2300.

Of course this assumes a enemy hits you more than just once over the duration. If you just get hit by the table flip for 4000 you would receive 1300 in mitigation from the new IB.

What are your thoughts?