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  1. #12
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    Effective HP is a function of total HP and guaranteed bonuses. It does not concern healing bonuses at all. WAR and PLD have nearly identical base HP, and WAR gets +25% HP while PLD gets a 20% damage reduction which is an effective increase of 25%. WAR is slightly ahead due to the 85 HP advantage the job gets at base.
    The problem is you are not taking into account that filling up that 25% extra hp on both tanks are not equal.
    This is why you do effective health because this is not very clear unless you show how much actual hp a Pld and War have when it comes to healing and taking damage not just the total number when they are full.

    edit:

    This fine poster did the math already so instead of redoing it ill paste it.

    Quote Originally Posted by Chapulin View Post
    Effective health:
    Assuming both have 5500 HP before stances
    Warrior: 5500 * 1.25 = 6875
    Paladin: 5500 + 20% dmg reduction = HP/(1 – 0.2) -> HP = 5500/0.8 = 6875
    So without heals the effective health is the same, but things change once healing is taken into account. Tanks take 5k dmg over time and need to healed.
    Paladin: 5000 * 0.8 = 4000 dmg to be healed
    Warrior: 5000 dmg to be healed
    Even with the warrior buff it is still a bit harder to heal the warrior. Paladin requires 4k to be topped off, if the warrior got 4k heals, with its bonus it would get healed for 4800 hps , 200hp short to be back up max. For the warrior to be healed to full with the same heals the paladin requires it would need a 25% healing buff instead of 20.
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    Last edited by Vire; 11-22-2013 at 04:00 AM.