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  1. #11
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Shingi View Post
    with the changes bringing WAR eHP up to par with PLD, i'd say the original balance while keeping the difference in playstyle between the two jobs is restored.. and there SHOULD be a difference, or whats the point in having two tanking jobs?
    I'm personally still disappointed that they didn't try to focus on reworking the self-healing aspect, but what they have suggested will more or less work where the old design simply didn't.

    I am still leaning against the particular changes to Vengeance, though. From a design standpoint, I still feel it would better be placed on Unchained than Vengeance. Both are an effective damage increase, but Unchained would additionally reduce the ability to stack buffs too frequently, and would avoid potential design issues for the MRD second job.

    //EDIT:

    Quote Originally Posted by Vire View Post
    Why is war ahead on effective health baseline in the graph they are 5% behind pld. 20% more healing does not equal 20% less damage taken. You need 25% healing to equal that.
    Effective HP is a function of total HP and guaranteed bonuses. It does not concern healing bonuses at all. WAR and PLD have nearly identical base HP, and WAR gets +25% HP while PLD gets a 20% damage reduction which is an effective increase of 25%. WAR is slightly ahead due to the 85 HP advantage the job gets at base.

    Since you have requested, the example there is at 6000 HP for the PLD, which is 6085 HP for the WAR. After Defiance, WAR has 7606 and the PLD has an effective 7500.
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    Last edited by Gamemako; 11-22-2013 at 03:56 AM.