Quote Originally Posted by SwordCoheir View Post
Examining both jobs they're pretty much on par as both take CC abilities from one another and none of the respective changes actually affect the CC abilities.

Now that Wraith stacks are more usable WAR will have a bit more flexibility damage wise, however this will have a double edged effect. Mainly you can use Unchained and not have that mitigation or use IB and not have that extra damage output forcing you to be a bit more decisive.
.
I'm sorry but I'm going to have to disagree here. Yes they do have some shared CC skills, however I feel that the ones that WAR gets from PLD are more useful overall, not to mention that the CC abilities from PGL are also more useful in combat than the ones from CNJ, at least imo. WAR get 10 CC, PLD get 9. For WAR 2 of 10 are attack abilities that will most likely not get used, for PLD 3 of 9 are these type of attack abilities. The PGL CC skills for WAR are mainly buffs that can provide more potential damage or more survivability via better heals, while the CNJ CC skills for PLD are good for solo but not useful in a group except maybe stoneskin.

This doesn't seem equal to me.

Also, in my experience WAR already had a bit of an edge damage wise against PLD and now with wrath being more useable attacks like Inner Beast could potentially be used more since the Healing buff isn't reliant on keeping wrath stacks. This could potentially increase their damage output, so what was already a marginal leg up could become more noticeable.

This again doesn't seem equal to me.

I am all for the classes being equally viable and equally good at main tanking, off-tanking, whatever, but you can't make them equal in one aspect and ignore the rest. Equality should be throughout to truly be equal.